Zachriel
Kaiser
According to the FAQ compiled so diligently by Lt. 'Killer' M., the relative culture strengths do matter. I apologize for not having done my homework. Thanks DaveMcW for pointing out my oversimplification. Apparently, I nearly always have a culture advantage. (When I don't, such as on a hard-fought Deity game, I probably don't have enough troops for a double garrison anyway.)
From the FAQ
How many units do i need to surpess a culture flip?
G = (F+T)*Cc*H*(Cte/Cty)
http://forums.civfanatics.com/showthread.php?s=&threadid=23341
To simplify a little more, when conquering into enemy territory, Cc (local culture) will be 2. Assume city is no longer in resistance or disorder.
G=Foreign Influence * 2 * Culture Ratio
(However, I noticed that no one posted an example of a culture flip where the garrison exceeded Foreign Influence*2.)
From the FAQ
How many units do i need to surpess a culture flip?
G = (F+T)*Cc*H*(Cte/Cty)
http://forums.civfanatics.com/showthread.php?s=&threadid=23341
To simplify a little more, when conquering into enemy territory, Cc (local culture) will be 2. Assume city is no longer in resistance or disorder.
G=Foreign Influence * 2 * Culture Ratio
(However, I noticed that no one posted an example of a culture flip where the garrison exceeded Foreign Influence*2.)