theodcyning
Chieftain
- Joined
- Mar 17, 2017
- Messages
- 9
I've recently realized the tremendous importance of early expansion. I somehow had been playing stupidly tall most of my early game, preferring to put my first production into early culture, science, or military. After switching it up and choosing to put my earliest production into builders and settlers I am amazed at how well my game has improved! Getting out like 4-5 cities by like turn 30 is invaluable. In theory, if I spent my first production on a monument, then I'd only be out less than 30 net culture in exchange for having said 4-5 cities. However, I am wondering is there some kind of optimal growth rate, or a strategy for such that you follow? Some estimation or theory of exactly how wide vs tall to go, and how quickly?
In my experience right now... I'm starting to find many of my early spawned cities rarely have enough production to churn out the ever increasing cost of settlers in a reasonable time, so I leave my capital to produce them. I immediately prioritize producing enough cities to grab all nearby Amenities; having 2-3 Amenities is invaluable when your populations are low enough to not use them up(ecstatic bonus). I then fill in fresh water gaps, planning to squeeze in as many cities as possible until producing settlers becomes too time consuming; at this point I effectively take a break from producing settlers. After this, I find housing becomes my next limiting factor with respect to overall growth. It becomes a rush to build builders, farms, granaries, or more settlers before hitting one-pop-below-housing. After stabilizing any housing crisis, I find some cities now have enough production to churn out any last settlers if necessary or convenient.
In short, I think the keys might be:
*spend first production on improvements and expansion
*settle near luxury resources first and foremost
*keep capital producing settlers till it becomes unreasonable to do so
*immediately prevent housing crises with farms and granaries.
*once each city is generating good production, return to producing settlers if convenient.
tricky parts:
*low pop means high amenity bonus, but low yield; contradictory benefits
*timing growth vs production
*having to break to make warriors(for defense or escort) and builders
*hoping u start near luxuries
What are your strategies for trying to achieve optimal growth? particularly with your early game. What are some more of the absolutely invaluable benefits of mastering early growth rates? Are there some civs that are actually way more optimal going tall? Or civs that are optimal going SUPER wide? Does anybody get real mathematical about it?
Oh, and for more context, I am thinking mostly in terms of MP strategy, where(like in prince) everybody has an equal start. I am quite sure that on deity, not putting more priority on a heavy military defense can be irreparable.
In my experience right now... I'm starting to find many of my early spawned cities rarely have enough production to churn out the ever increasing cost of settlers in a reasonable time, so I leave my capital to produce them. I immediately prioritize producing enough cities to grab all nearby Amenities; having 2-3 Amenities is invaluable when your populations are low enough to not use them up(ecstatic bonus). I then fill in fresh water gaps, planning to squeeze in as many cities as possible until producing settlers becomes too time consuming; at this point I effectively take a break from producing settlers. After this, I find housing becomes my next limiting factor with respect to overall growth. It becomes a rush to build builders, farms, granaries, or more settlers before hitting one-pop-below-housing. After stabilizing any housing crisis, I find some cities now have enough production to churn out any last settlers if necessary or convenient.
In short, I think the keys might be:
*spend first production on improvements and expansion
*settle near luxury resources first and foremost
*keep capital producing settlers till it becomes unreasonable to do so
*immediately prevent housing crises with farms and granaries.
*once each city is generating good production, return to producing settlers if convenient.
tricky parts:
*low pop means high amenity bonus, but low yield; contradictory benefits
*timing growth vs production
*having to break to make warriors(for defense or escort) and builders
*hoping u start near luxuries
What are your strategies for trying to achieve optimal growth? particularly with your early game. What are some more of the absolutely invaluable benefits of mastering early growth rates? Are there some civs that are actually way more optimal going tall? Or civs that are optimal going SUPER wide? Does anybody get real mathematical about it?
Oh, and for more context, I am thinking mostly in terms of MP strategy, where(like in prince) everybody has an equal start. I am quite sure that on deity, not putting more priority on a heavy military defense can be irreparable.
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