optimizing the mac game

williamiv

Chieftain
Joined
Aug 1, 2002
Messages
26
Is there any way to allow more than 16 players in the 1.29 beta 2 game?

and

What is the most advanced version of the mac game available that also has a compatible editor?
 
I'm no editor expert, but to answer your second question first, version 1.21g is the latest (and afaik only) Mac version supported by a Mac native editor. You can create scenarios using this editor and they will be playable in version 1.29b2, but you can't set elements that were not controllable in version 1.21g - the most often quoted being civ start locations.

Now back to your first question. I can only suggest you grab the editor and try. I was able to edit the number of civs up to 30 in the Scenario edit option. You can't use the little arrows to select numbers above 16, but you can type a bigger number into the box. After I applied this setting I was able to define a civ for each player from 1 to 30. I have no idea if this scenario would save or play, but it did seem as if the editor might support the option.

See what you can do :)
 
Thanks -- to be clear, then:

If I create a duplicate version of the game from the cd and/or 1.21g patches (I'll have to check what I have) on my computer, and create a scenario in there, I could open it with 1.29 beta 2?

Do I understand that you did not play the 30 civ scenario? Do you have any idea what the program would do given that it only knows about 16 civs? Would their be duplicate civs, with the same or alternate colors?
 
... I could open it with 1.29 beta 2?
Yes. Sorry if that wasn't clear.

Do I understand that you did not play the 30 civ scenario?
Correct. As I said, I'm no editor expert, so if I create one and it doesn't work I don't have the experience to work out quickly whether it's because of the civ count or because of something else I did or failed to do. As I don't have time for that learning curve right now, I tried to delegate that to you :mischief:

The next paragraph refers to some of teh data structures in a scenario file.

Each RACE element defines the characteristics of a tribe, eg The Romans.

Each LEAD element defines in-game information for a player, like name, score, wealth, contacts, etc for a Leader. Each Leader has a RACE, and more than one Leader can be Roman. Confused? If not, why not?

There are always 32 available LEAD (ie. Civ) slots in the game, numbered 0 to 31, each pointing to a RACE record in the BIC, or to -1 if unused. The barbs take up one slot leaving 31 for competing civs. The standard BIC only knows about 16 RACEs as you say, so you can only insert duplicates of existing LEADs to make up LEAD numbers greater than 16. The GOTM mod adds another bunch of RACEs, as does the DyP mod, but they are both version 1.29 BICs, and the editor will crash if you try to use them as the basis for a new scenario. Your mission, should you choose to accept it, would be to add some of these RACEs to a 1.21 BIC, then create a >16 RACE scenario in the 1.21 editor. I suspect it's possible, but it may not be straightforward.
 
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