Orcs can build improvements in forests!

Actually, it's a known bug, so there's probably not much need to report it again.
 
Technically, anyone can get forest improvements thanks to the wonders of forest fires. Just move a worker into a forest that is adjacent to a fire, wait for the fire to spread to the forest, then start building something. The improvement will be constructed, chopping down the forest in the process, but then the forest fire script will cause a new forest to grow in the tile.

Now what really scares me is wondering if you can use this same trick to get forested cities? o.O
 
An easy fix for this would be to simply make fire kill units caught in the tile with them. Yes, kill, not hurt.

It would make water much more important and fire would become a viable weapon at tier 1.
 
An easy fix for this would be to simply make fire kill units caught in the tile with them. Yes, kill, not hurt.

It would make water much more important and fire would become a viable weapon at tier 1.

Well, that would make ashen veil civs with hell terrain over deserts invincible wouldn't it?

And also Orcs have a risistance to fire so they would probably still be able to use the exploit.
 
Well, that would make ashen veil civs with hell terrain over deserts invincible wouldn't it?

And also Orcs have a risistance to fire so they would probably still be able to use the exploit.

Well, you have a point, but then again, you can differentiate between fire resistance, and fire immunity. A check each turn in the fire would mean only immune units would be able to stay long. Resistance would then be only for resisting spells and for passing through the flames briefly, but not without risk.
 
I think you can have a killing immediately of any worker caught in flames since they have a strength of zero ( except mud goldems but mud glems would turn to dirt in fire)
 
I still think that flames should do a little fire damage to units on the tile each turn, with fire resistance giving a chance to avoid such damage / reduced amount of damage.

I would also like it if you didn't really need to have resistance to move to the tile (although the AI probably shouldn't do so, sine it could cost them units). Better yet, tie the ability to move to these tile to the Morale mechanic (if implemented) an require only units of high enough morale could enter the tiles (units with fire resistance wouldn't require so high a morale). Only the bravest units would be willing to walk through flames knowing they would hurt them.
 
Forest fires are out of control in this game (meant in a game-mechanic perspective, not a realism perspective). Plus, I don't know of many non-magical creatures that could endure a true forest fire - they should be expelled from the tile with a random amount of damage (if they have nowhere to go, the damage increases with a chance for death). And the game should go back to the old mechanic of burnt forest appearing under the flames. This burnt forest turns into new, then regular forest over time. If the burnt forest is removed (i.e., some builds something on it, even elves), then there is nothing to grow back.
 
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