sylvanllewelyn
Perma-newb
- Joined
- Oct 19, 2006
- Messages
- 2,021
I feel that in the final analysis, organized is the best trait, both in multiplayer and single player. No-one's against it, I know, but I still feel that it's better than aggressive, better than financial, possibly the best, always. Here's why:
War:
a] whipping gives you 30 hammers a pop, to finish off the building (ceiling)
b] pop-rushing has a double-population penalty if you want to rush a building immediately (or double-gold for universal sufferage)
c] the penalty does NOT apply when the city has just gone out of resistance
d] courthouses take 4 pop to whip out
e] you may only sacrifice half your population, round down, to rush a building, at most
f] when you capture a city, the city loses 1 pop. That means in order to whip out a courthouse in a captured city immediately and save you from financial ruin, your target city needs to be at least 9 population
g] if you are organized, your target city only has to be 5 pop. This moves your courthouse-suppoted conquest from medieval to ancient age. Rather than being forced to raze, you can now keep everything you conquer, within reason.
Peace:
- courthouses and state property can greatly reduce your city maintenance, but civic upkeep can only be reduced by organized trait
- your population, and hence your production and commerce, is about the square of your land area, because your population size is basically limited by your hapiness, which is basically the variety of hapiness resources you have. And that's a rough relationship with your land area, the area your cultural borders cover.
- Civic upkeep increases by population, as techs become more expensive and your empire population grows at a square relationship, in the long run organized will save more gold than financial eventually.
War:
a] whipping gives you 30 hammers a pop, to finish off the building (ceiling)
b] pop-rushing has a double-population penalty if you want to rush a building immediately (or double-gold for universal sufferage)
c] the penalty does NOT apply when the city has just gone out of resistance
d] courthouses take 4 pop to whip out
e] you may only sacrifice half your population, round down, to rush a building, at most
f] when you capture a city, the city loses 1 pop. That means in order to whip out a courthouse in a captured city immediately and save you from financial ruin, your target city needs to be at least 9 population
g] if you are organized, your target city only has to be 5 pop. This moves your courthouse-suppoted conquest from medieval to ancient age. Rather than being forced to raze, you can now keep everything you conquer, within reason.
Peace:
- courthouses and state property can greatly reduce your city maintenance, but civic upkeep can only be reduced by organized trait
- your population, and hence your production and commerce, is about the square of your land area, because your population size is basically limited by your hapiness, which is basically the variety of hapiness resources you have. And that's a rough relationship with your land area, the area your cultural borders cover.
- Civic upkeep increases by population, as techs become more expensive and your empire population grows at a square relationship, in the long run organized will save more gold than financial eventually.