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Orions Mod Collection

Discussion in 'Civ4 - Mod Components' started by OrionVeteran, Jan 26, 2010.

  1. strategyonly

    strategyonly C2C Supreme Commander

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    NICE, even revised it to look good.;)
     
  2. OrionVeteran

    OrionVeteran Deity

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    Fixed python OIM none type error. Please re-download OIM to fix inquisitions.
     
  3. cripp7

    cripp7 Playin' Bored

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    Fantasyland
    hey OV, how's the mod coming along?
     
  4. OrionVeteran

    OrionVeteran Deity

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    The standard version of Grand Inquisitions is complete. Testing revealled that the XML runs much faster in the standard version over WoC modules. Python will still be in WoC format. Mine Warfare still needs one python function to be developed for the Sweeper. The mod, which is near 400 mb in size, is very near completion. Testing will take a few days after the Python is finished. :)
     
  5. Jennvare

    Jennvare Prince

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    Any update on how soon Grand Inquisitions will be released?
     
  6. OrionVeteran

    OrionVeteran Deity

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    I knew it was time for another update. So here is the current progress:

    I have fixed a multitude of bugs, while adding more resources and mod comps. Testing on Mine Warfare has been flawless after adding new python functions. The AI Mine Sweeper now hunts for mines. I know the mod completion is near as my list of last minute additions is dwindling. Since the last update I have done the following.

    1. Fixed all problems with Archery Barrage.
    2. Added 3 new buildings, including: The Bee Hive, the Skyscrapper, and the Hotel.
    3. Added 3 new sea plot resources, including: Lobster, Kelp, and Pearls.
    4. Added 7 new land plot resources, including: Apples, Coffee, Cotton, Lemons, Tea, Rubber and Tobacco.
    5. Added 7 new Wonders, including: The Golden Gate Bridge, the Supreme Court, Copernicus, King Richard's Crusade, Vacation Resort, the World Bank and the Empire State Building.
    6. Added a few new units, including: The Sheriff, The A4 Skyhawk, the A7 Corsair, the Early Carrier and the Modern Carrier.
    7. Added Animals, including the Wild Boar, the Gorilla, and the Spider.
    8. Added the Unofficial 3.19 patch for BTS.
    9. Added Mountains back in service mod.
    10. Compiled the SDK for a new working DLL.
    11. Converted all XML to standard format (Found out XML in WoC format, really hurt overall game performance).
    12. Countless attributes of the above have been tweaked for more realistic play.

    Ongoing Projects:
    1. I want to give Sweeper Units a promotion for a successful mine sweep.
    2. I am going to add a 25 percent chance of getting a negative attitude adjustment point for any Civ, who suffers the lose of a unit from a mine.
    3. I am looking at identifying a plot where a mine exploded, either by adding a new feature (The debree field) or by simple text.

    In the mods current state, I played over 800 auto play rounds without a single error, which is another good indicator that the mod is almost finished. So you can see, I have been very busy. :whew:

    I think another few days to wrap up the remaining tasks is all I will need before I release the final product.
     
  7. RPG

    RPG King

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    Cambridge
    Is the final project one mod with all your mods included?
     
  8. OrionVeteran

    OrionVeteran Deity

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    Yes and much more.
     
  9. OrionVeteran

    OrionVeteran Deity

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    Orion's Grand Inquisitions ver 2.55 for BTS 3.19

    Announcing the release of a huge update: 210 MB! Everything I have ever published is in this modpack and so much more! Download it on the 1st page. You won't be sorry. :D
     
  10. OrionVeteran

    OrionVeteran Deity

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    Here is a summary list for OGI: :D

    Summary
    Spoiler :

    Code:
    109 New Units
    31 New Buildings
    24 New Wonders
    6 New Leaderheads
    1 New Religion
    1 New Terrain
    13 New Resources
    2 New Traits
    33 New Promotions
    8 Religeous Shrine Movies
    


    SDK:
    Spoiler :

    Code:
    Mountains Back in Service
    Dales Ranged Bombardment
    Archery Barrage
    BTS 3.19 Unofficial patch
    AI AutoPlay Mod
    


    Included Mod Packs:
    Spoiler :

    Code:
    Combined Forces
    The Navy Mod
    The Aviation Mod
    Health Care Mod
    Mine Warfare
    


    Mod Components:
    Spoiler :

    Code:
    The Great Person (Bare Bones)
    The Agriculture Mod
    Limited Religions Mod
    Inquisition Component
    Tech By Conquest
    Immigration Mod
    The Water Well
    


    World Wonders:
    Spoiler :

    Code:
    Ark of the Covenant
    Copernicus
    Empire State Building
    Fort Knox
    Golden Gate Bridge
    King Richard's Crusade
    Leonardo's Work Shop
    Library of Nineveh
    Longevity
    Magellon's Voyage
    Petra Monastery
    Sphinx
    Sun Tzu's Art of War
    Sydney's Opera House
    Vacation Resort
    Witches Hammer
    Walls of Troy
    World Bank
    


    National Wonders:
    Spoiler :

    Code:
    Archery Training Center
    National Archives
    National Slave Auction/Slave Cage
    Strategic Grain Reserve
    Supreme Court
    Universal Health Care
    


    Other Mods:
    Spoiler :

    Code:
    BUG 4.4
    Abandon City Mod
    Game Option Status Mod
    Terraforming Mod
    Specialist Stacker Mod
    Rainbow Era colors Mod
    


    You will just have to download the mod to find out what is included for units and buildings, as there are just to many to list.
     
  11. OrionVeteran

    OrionVeteran Deity

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    Well... What do you think of my latest release of OGI?
     
  12. strategyonly

    strategyonly C2C Supreme Commander

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    OH you put out a release, jj = (just joking):joke:
     
  13. Edward The Big

    Edward The Big Bob Crane's Tripod

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    Downloading for the weekend...looks good.
     
  14. Roamty

    Roamty BTS

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    Nov 30, 2005
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    I made some popup pictures for the Great Doctor. Not the best buy nice to have when you get a Great Doctor.

    For Grand Inquisitions 255 and let me say Big Thankyou for all your hard work.

    and if you can please can you add the Water Animals Mod to Grand Inquisitions 255
    I try with CodeBlocks but at the end I get errors. or if you can make just the dll with
    Water Animals Mod added in that help me alot.
     
  15. Jennvare

    Jennvare Prince

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    Looking forward to trying it. Been playing alot of Guild Wars lately though.
     
  16. khasama

    khasama Chieftain

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    I haven't been able to play it, the game crashes to the desktop.
    Could you post details on how to install it, , what the different parts of the SDK are for, etc. The last item copied to the cache in the appdata/my games/ etc is the private map python.

    Keith
     
  17. OrionVeteran

    OrionVeteran Deity

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    I ran CivChecker against one version of Rise of Mankind and discovered well over 2000 graphical errors. OGO had 12, 4 of which are stock BTS errors. My next update will have 0, which includes the fixes for the stock BTS. It might be a day or two before I post the update as there were a couple of requests from Roamty I am looking into.

    Please review the SDK mods in the summary list to find out what is included in OGI. As for the private map option, OGI includes it's own version of Smartmap, which helps to distribute the new Marsh terrain. You need to use it, when you first start up a new game.
     
  18. Dancing Hoskuld

    Dancing Hoskuld Deity

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    Unless you unpacked the FPK files in RoM you will get far to many graphical errors because all those "missing" files are in the FPK. I ran a check on C2C myself, got lots of errors but looking at them I knew that the art did exist. Then I read the doco. It says it can't look inside the FPK files in the doco for CivChecker. Unfortunately CivChecker does not check for any Modules added to the mod.
     
  19. OrionVeteran

    OrionVeteran Deity

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    Ah ha! I knew that number seemed excessively high. I am now working Roamty's request.
     
  20. OrionVeteran

    OrionVeteran Deity

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    You will be happy to know that I have successfully added the Water Animals Mod into Grand Inquisitions ver 256. I was able to do it using only one python file. :smug: Expect it, when I release ver 256.

    After careful consideration, I have come to the conclusion that King Richards Crusade is not realistic. The Crusader is an individual war fighter, not a siege unit (i.e. a machine or weapon). According to the Catholic Encyclopedia, "The Crusades were expeditions undertaken, in fulfilment of a solemn vow, to deliver the Holy Places from Mohammedan tyranny. " In other words, Crusaders do the work of Inquisitors, (i.e. purge cities of all non-state religions), only they do it by war. Therefore, I am going to redesign the Crusader to act as a war fighter and a unit that can purge all non-state religions from a captured city. The crusader will be much more powerful than an inquisitor. Thus, after capturing and purging a city, the crusader unit will not be deleted, as the Inquisitor is used up. This change will be far more historically correct and will give those who seek a religious victory, much more incentive to build the wonder.
     

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