We've been discussing options over at Realms Beyond, and decided on our idea for OSG-11.
We are playing as the Mrrshan against the Psilon and Klackon empires. They are the two best races, we are one of the worst. We're definitely the underdogs (or underkittens in our case) in this 3 race galaxy.
Difficulty level is set to Impossible, Galaxy size is Medium.
Liquidated was kind enough to restart games with 2 opponents, impossible, medium galaxy until he came up with a game that had the Psilons and Klacks as our opponents.
So, our first attempt, we got a good but not exceptional expansion effort going, and grabbed a decent amount of territory but got boxed in by the Psilons and Klackons. The Psilons then proceeded to snap up everything in sight, and the under-acheiving Klackons didn't grab enough territory quickly enough to stop them from doing so. Despite our attempts to drive wedges between the Psilons and Klackons (but not so much that the Psilons decided to simply absorb them) ultimately the Psilons were elected to the galactic presidency. With the Psilons having over 1/2 the galaxy already and a massive tech lead, we didn't have the heart for final war.
That was then. This is now.
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Well, guys, I decided to see if this game was winnable. I think we needed to make a few different priority calls earlier in the game. I went back and tried this same game again, starting from the 2320 save, with much better results so far. The main difference was that I prioritized technology and LR colships more heavily. The Psilons still beat me to Paladia, the Artifacts planet on our border, but I managed to get Kulthos before they did, and then threatened to attack when their colship fleet was about to arrive. (This got me reduced waste 80% off them. I also traded IIT8 to them for Range 5.)
I researched almost nothing other than construction and Planetology until I had IIT8 and Terraforming +20. Then I went straight to Inferno bases (skipping Dead.) I had hoped to perhaps trade for Barren or Tundra bases, but by the time I had Inferno done, I found I could fit an Inferno base on an LR colship, so I didn't need to. With LR Inferno colships available for range 8, and a toehold to the east at Kulthos, here's the result at 2400 AD...




And the save:
http://forums.civfanatics.com/attachment.php?attachmentid=142685&stc=1&d=1163908422
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Roster so far:
Dathon << UP NOW
Liquidated < On deck
Stuporman
Olorin(?)
??
Zed
Please let us know if you're interested in joining.