Turnset Summary: (I decided that I was tired of writing novels every turnset)
Looking over the situation, I decide my priorities are to fortify Xudax, abandon Hyboria (while killing the incoming colony ship), and take Paladia (even if temporarily) from the Psilons. I up espionage on our two opponents, and send forces towards Paladia, total would be 137 pop to Paladia. I also sent half of the NPGs from Hyboria to Paladia to arrive one turn ahead of time (in case a smallish fleet showed up at the last minute). The remaining half gave their lives to take down the colony ship.
The invasion arrived on 2445 and we had more than enough to take the colony and max the population (about 10 too heavy whoops). But then my jaw dropped at the sheer volume of tech we captured from only 160 factories. We get Class V shield, IIT7, Zortium, gat laz, range 8, and Class X planetary shields. I set our new shield tech to personal absorb shields over cloaking (more gropo for defense/conquest is more important that advancement ATM). We drew the kitchen sink as far as defensive tech (we go from shield 8 potential to shield 15 potential and more armor. We also get more range as a bonus. I am a bit disappointed at missing a better weapon or comp, but this one conquest should have netted us enough defense to hold our territory long enough to win. Plus, if I can get defenses up fast enough we can keep this artifacts planet! I have 5 turns until the first of 3 successively large fleets arrive (1 turn apart). Also, there is a new fleet inbound to Hyboria with colship in tow. There will be enough time to send another sacrificial popgun fleet (from Xudax) to destroy the colship, but the battle will fall in the next player's turn.
Xudax and Kulthos gets attacked in 2447, 1 turn after the "Klackons" sabotage 4 missile bases on Kulthos. Xudax has 16 missile bases and I managed to get a class X shield and 6 missile bases up in time on Kulthos. Once the popguns at Xudax retreated so did the Psilons (I forgot they only had beam weapons that could not harm us now and so we lost over half the NPGs there). Likewise happened at Kulthos. In other news, it looks like Paladia will get class X + 1 missile base up in time so it should be in the clear as well. Now it is just a matter of increasing pop for the next election (we will have max pop on all colonies, but I think we will fall just short).
We end up getting a break in all fields on the Psilons, I choose Planetology on the off chance of getting +40, I thought about Comps for better odds at breakthroughs or Weapons for better beams, but we really need a good bomb or missile at this point to do damage and we can just sit back and tech and pop with impunity at this point. We draw Toxic (I expected one of these) so no real gains.
Near the end the Psilons send a fleet towards Maalor, I am not sure it has enough production to construct the shields in time, so we may lose that colony. It is also a bit too far to reinforce as well, so the next leader may want to just abandon it.
The election rolls around: 7 + 4 for Psilons, 23 for us. Just enough for the win! Had I not captured Paladia, I don't think we would have made it.
I have included the save after final war initiated, in case we want to play out the conquest. I am content to call this a win.
StuporMan