OSG 11a - Underkittens Rebooted

Go ahead Liq,

I got confused as to whose turn was up next due to all the passed turnsets. Good luck Liq!

StuporMan
 
I took a peek at the save game. We should probably scrap our scout fleets now that we are at war and design an upgraded NPG fighter to produce; we can fit an inertial stabilizer on one now. Plus, since we're Mrrshan, we don't really need a battle computer on our NPGs. The Psilons seem to prefer warp 1 designs, so they don't have enough beam defense to require a better computer than Cat-Eyeball.

Also, I don't think we need to give Hyboria up as a spud. We probably don't need more than 150 of our current NPGs to make sure the colony ship inbound to Hyboria is destroyed. After that the Psilon fleet will move away (again at warp 1) and we can recolonize easily. That fleet going to Hyboria seems like most of their navy; I haven't seen any other stacks nearly that large. Rather than evacuate Hyboria, I think we should be terraforming it so we can plop more colonists down when we recolonize -- and thereby get more votes for the next election.
 
You really think we can outmaneuver that many heavy blast cannons and still have enough firepower to take down the col ship with only 150 fighters? If that's the route we're going to follow, might as well be sure and use all 300-odd fighters there; there's time to leave them there then move to Xudax before the other fleet arrives.

dathon
 
I think we're going to lose however many fighters we leave there; we won't be able to retreat after destroying the colony ship -- our stack will get blown away by the heavy blast cannons first. Those larges have enough computer power to pretty much negate the NPG 3.0's defense rating, and there's a ton of them. I think 150 should be enough if you can maneuver in such a way as to minimize incoming fire as the stack approaches the colony ship; we need about 50 survivors to finish it before the stack gets wiped. Leaving all 300 there will guarantee the colship will be dead, but it will probably cost us the whole stack.
 
I will pick up the save and try to play today/tonight.

Stup
 
Turnset Summary: (I decided that I was tired of writing novels every turnset)

Looking over the situation, I decide my priorities are to fortify Xudax, abandon Hyboria (while killing the incoming colony ship), and take Paladia (even if temporarily) from the Psilons. I up espionage on our two opponents, and send forces towards Paladia, total would be 137 pop to Paladia. I also sent half of the NPGs from Hyboria to Paladia to arrive one turn ahead of time (in case a smallish fleet showed up at the last minute). The remaining half gave their lives to take down the colony ship.

The invasion arrived on 2445 and we had more than enough to take the colony and max the population (about 10 too heavy whoops). But then my jaw dropped at the sheer volume of tech we captured from only 160 factories. We get Class V shield, IIT7, Zortium, gat laz, range 8, and Class X planetary shields. I set our new shield tech to personal absorb shields over cloaking (more gropo for defense/conquest is more important that advancement ATM). We drew the kitchen sink as far as defensive tech (we go from shield 8 potential to shield 15 potential and more armor. We also get more range as a bonus. I am a bit disappointed at missing a better weapon or comp, but this one conquest should have netted us enough defense to hold our territory long enough to win. Plus, if I can get defenses up fast enough we can keep this artifacts planet! I have 5 turns until the first of 3 successively large fleets arrive (1 turn apart). Also, there is a new fleet inbound to Hyboria with colship in tow. There will be enough time to send another sacrificial popgun fleet (from Xudax) to destroy the colship, but the battle will fall in the next player's turn.

Xudax and Kulthos gets attacked in 2447, 1 turn after the "Klackons" sabotage 4 missile bases on Kulthos. Xudax has 16 missile bases and I managed to get a class X shield and 6 missile bases up in time on Kulthos. Once the popguns at Xudax retreated so did the Psilons (I forgot they only had beam weapons that could not harm us now and so we lost over half the NPGs there). Likewise happened at Kulthos. In other news, it looks like Paladia will get class X + 1 missile base up in time so it should be in the clear as well. Now it is just a matter of increasing pop for the next election (we will have max pop on all colonies, but I think we will fall just short).

We end up getting a break in all fields on the Psilons, I choose Planetology on the off chance of getting +40, I thought about Comps for better odds at breakthroughs or Weapons for better beams, but we really need a good bomb or missile at this point to do damage and we can just sit back and tech and pop with impunity at this point. We draw Toxic (I expected one of these) so no real gains.

Near the end the Psilons send a fleet towards Maalor, I am not sure it has enough production to construct the shields in time, so we may lose that colony. It is also a bit too far to reinforce as well, so the next leader may want to just abandon it.

The election rolls around: 7 + 4 for Psilons, 23 for us. Just enough for the win! Had I not captured Paladia, I don't think we would have made it.

I have included the save after final war initiated, in case we want to play out the conquest. I am content to call this a win.

StuporMan
 

Attachments

Excellent! Glad we took the opportunity to show those brains who the real boss was :)

dathon
 
Groovy. :)

As it turns out, we didn't actually need Paladia for the win; recolonizing Hyboria and maxing pop everywhere else would have given us 22/33 total votes. I'm not sure what the vote total would have been without recolonizing Hyboria, but the planet's small enough that it probably wouldn't have mattered.

I'm happy to call this a win as well.
 
Nice! This variant turned out to be winnable after all...

Though if I try it again in the future, I think I'll just take whatever opponents I get, and not insist on the Brains and Bugs. Plus, I'll probably dial it down to Hard level. Then again, the start we had with no habitables in range is not likely to happen again.

One of our mistakes the first try was not getting serious about expansion. In a game with only 3 races, there is going to be a lot more planets up for grabs, so it takes a whole different approach to developing planets than a normal game with 6 races.

In this game, I was uncomfortable with all our undefended and half-populated planets, but that was the path to victory. Though it might have actually been harder to play with a more warlike opponent, rather than the Honorable Psilons.
 
cor I missed it all!!!! WTH!!!! sigh I didn;t even play a round in this one did I? lol well I stuck around for the loss so it's all good!

Sorry been so swamped lately even hard to read this site at work. gasp.

Great game I'm assuming, I'll have to read it in january looks like lol.


Cheers!
-Liq
 
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