OlorinStormcrow
Warlord
- Joined
- Jul 18, 2006
- Messages
- 204
Pre-turn: Lots of factory construction going on, good size fleet at Kholdan to make mischief. We still have those warp 1 las's around, I end up scrapping them when a few replacements are built to hold claims.
2460: Launch all bombers and about 20 each of Las 3 and X3 to Phyco, it is starting to build bases, but has little fleet defense.
2461: Range 7 comes in I choose Fusion drives over nuclear and pulsar.
2462: Phyco bases destroyed with no losses, Mek ships retreat. 47 Cat troops arrive vs. 65 Meks...4 Meks survive.
2463: 27 more Cats storm Phyco. 5 Meks kill 7 Cats. We find neutron blaster and ion cannon. Because Rocks will soon declare war to help Mek allies, I take initiative and send bombers to Keeta, Argus, Artemis, Anraq and Simius. I send some groups off now to coordinate my assault. All these planets have no bases, and either no fleet or only a few Barracudas.
2464: RW60% comes in ARS or IIT6* (to advance tree).
2465: Rocks send large fleet to Esper (other UR by Fieras). Includes 4 colony ships, so I won't waste ships trying to stop them. We can always bomb it later.
2466: Simius destroyed. Argus, Keeta, Anraq bombed. I found out that the Barracudas have 3 AM bombs, Spd 2, no shield. Worthless as defenders, but build lots of bases if they come our way! I accept peace from the Humans.
2467: Artemis destroyed. Argus, Keeta, and Anraq whittled down. I underestimate how many bombers were needed. I'm sending all spare bombers out to help. Rocks send fleet at Phyco (5 Huge, 14 Large). Phyco changes to tech as it's a lost cause. Meklar fleet is heading to Kholdan, which just finished shield. They are slow, so several bases will be up, and most of the Phyco fleet is transferred to help (if we can destroy Mek fleet here, Meklon will be easy pickings).
2468: Anraq destroyed. I pull bombers off Argus because Psilons are coming to take over attack (Argus is Tundra).
2469: Keeta destroyed. Scout Neptunis (Rock staging planet). It has 40 pop and only 7 bases. Many of our worlds max factories. Rhilus has one Rock Huge inbound. It's at max factories, so it puts everything into bases (including reserves). I begin evacuating Phyco (dumb planet finished soil enrichment with eco spillover).
2470: Mek fleet somehow magically turned around from Kholdan w/o a fight. Could it be cause I threatened them earlier? Rock fleet leaves Esper to go refound Simius. I send some bombers to take care of Esper.
Post-turn:
Managed to capture Phyco, stand up Kholdan, and glass 4 Silicoid worlds. Phyco will likely be destroyed next turn, but we did get two weapon tech from it. Also 3/4 of pop is on it's way to Kholdan. This will allow Kholdan to send troops at Meklon and have some replaced quickly. The Meklar fleet is headed back to Meklon, but they take 4T, and ours only needs 2
I don't know if we have enough firepower to take out the Meklar Huge, but we might be able to seize Meklon before it gets back. We'd loot some tech, and force the Meklars to decide between destroying Meklon or trying to invade from their colony 10 parsecs away. We might even be able to knock out the Huge with our X3's. Kholdan can also build two rounds of ships, and still get them to Meklon before their fleet arrives.
Rock targets:
Neptunis is a tempting target with only 7 bases; if you can catch it without a fleet. This would disrupt the Silicoid staging of their fleets.
Paladia is probably a better target. It's that Rich Tundra they got from us during expansion, which is defended only by 9 bases, and 100+ Barracudas. But the ships are only bombers, so with a big enough fleet, we can smash the bases, and maybe even take it on the ground. It would be a treasure trove of tech if we pulled it off.
Another thought is that if we can take out both Neptunis and Paladia, as well as whatever weed colonies they found in our core, we might be able to trap one of their fleets outside of fuel range. They still have only R6, pushing them back might get those UR planets safely out of range.
2460: Launch all bombers and about 20 each of Las 3 and X3 to Phyco, it is starting to build bases, but has little fleet defense.
2461: Range 7 comes in I choose Fusion drives over nuclear and pulsar.
2462: Phyco bases destroyed with no losses, Mek ships retreat. 47 Cat troops arrive vs. 65 Meks...4 Meks survive.
2463: 27 more Cats storm Phyco. 5 Meks kill 7 Cats. We find neutron blaster and ion cannon. Because Rocks will soon declare war to help Mek allies, I take initiative and send bombers to Keeta, Argus, Artemis, Anraq and Simius. I send some groups off now to coordinate my assault. All these planets have no bases, and either no fleet or only a few Barracudas.
2464: RW60% comes in ARS or IIT6* (to advance tree).
2465: Rocks send large fleet to Esper (other UR by Fieras). Includes 4 colony ships, so I won't waste ships trying to stop them. We can always bomb it later.
2466: Simius destroyed. Argus, Keeta, Anraq bombed. I found out that the Barracudas have 3 AM bombs, Spd 2, no shield. Worthless as defenders, but build lots of bases if they come our way! I accept peace from the Humans.
2467: Artemis destroyed. Argus, Keeta, and Anraq whittled down. I underestimate how many bombers were needed. I'm sending all spare bombers out to help. Rocks send fleet at Phyco (5 Huge, 14 Large). Phyco changes to tech as it's a lost cause. Meklar fleet is heading to Kholdan, which just finished shield. They are slow, so several bases will be up, and most of the Phyco fleet is transferred to help (if we can destroy Mek fleet here, Meklon will be easy pickings).
2468: Anraq destroyed. I pull bombers off Argus because Psilons are coming to take over attack (Argus is Tundra).
2469: Keeta destroyed. Scout Neptunis (Rock staging planet). It has 40 pop and only 7 bases. Many of our worlds max factories. Rhilus has one Rock Huge inbound. It's at max factories, so it puts everything into bases (including reserves). I begin evacuating Phyco (dumb planet finished soil enrichment with eco spillover).
2470: Mek fleet somehow magically turned around from Kholdan w/o a fight. Could it be cause I threatened them earlier? Rock fleet leaves Esper to go refound Simius. I send some bombers to take care of Esper.
Post-turn:
Managed to capture Phyco, stand up Kholdan, and glass 4 Silicoid worlds. Phyco will likely be destroyed next turn, but we did get two weapon tech from it. Also 3/4 of pop is on it's way to Kholdan. This will allow Kholdan to send troops at Meklon and have some replaced quickly. The Meklar fleet is headed back to Meklon, but they take 4T, and ours only needs 2

I don't know if we have enough firepower to take out the Meklar Huge, but we might be able to seize Meklon before it gets back. We'd loot some tech, and force the Meklars to decide between destroying Meklon or trying to invade from their colony 10 parsecs away. We might even be able to knock out the Huge with our X3's. Kholdan can also build two rounds of ships, and still get them to Meklon before their fleet arrives.
Rock targets:
Neptunis is a tempting target with only 7 bases; if you can catch it without a fleet. This would disrupt the Silicoid staging of their fleets.
Paladia is probably a better target. It's that Rich Tundra they got from us during expansion, which is defended only by 9 bases, and 100+ Barracudas. But the ships are only bombers, so with a big enough fleet, we can smash the bases, and maybe even take it on the ground. It would be a treasure trove of tech if we pulled it off.
Another thought is that if we can take out both Neptunis and Paladia, as well as whatever weed colonies they found in our core, we might be able to trap one of their fleets outside of fuel range. They still have only R6, pushing them back might get those UR planets safely out of range.