Alright, things are looking pretty good. Minor efficiency changes:
*Vox is pumping reserves? Change that to research. 800BC is enough for now, and if we need more, it's more efficient to take Misha off ship building for a couple turns.
*Jinga doesn't need to upgrade its defense, especially with our lines pushing forward.
*Misha wasn't maxed out on factories? Big no-no
*Drakka is building our oldest repulsor model. We'll be scrapping that soon.
Now, as for ships, I don't like the comet-busters either. The Repulse 5.2, with its strength 7 shields, is the proper answer to the Hyper-V swarms. Plus, in my experience, 2-rack missiles are next to worthless. It just never seems to be enough shots to matter. I don't like the speed on that ship, though, so I won't be building any more. I also don't like the advanced bomber. We have enough miniturization now to fit two Omega-V's on a single medium ship. Frankly I'd rather have the other bomb that the extra maneuver and ECM that it costs to get it. So the advbomber is scrapped, as are the cometbusters. We're not at war right now, and we've got a few turns of peace with the Psilons to consolidate our position, so I'll see about re-building the fleet once Andrium armor pops (I can push it into percentages now)
2543(Turn 3): Psilons steal BC IV.
2545(Turn 5): Andrium finally pops. Tritanium is the only choice. Weapons, propulsion, and shields are also in the percentages, so I hold off on new designs for the moment.
2546(Turn 6): Star Gates pop, choose the almighty HEF. All big worlds immediately go on Star Gate production.
2547(Turn 7): Controlled Radiated pops, as do the Particle Beams. I take +60, and Disruptors over Pulse Phasors and Neutronium Bomb. Psilons declare war yet again. For a race of brainiacs, sometimes they aren't too smart
Now, it's time for some new ship design:
I made three models:
*An upgraded Huge ARS (the nuclear missile rack allows for fire than move, turn missile off with this ship each battle to use it)
*A Pulson missile boat. The ARS ships don't have very much offensive punch, so we might need a group of missile boats for really large fleets.
*A new bomber, with 3 bombs aboard.
2548(Turn 8): Ha! Stole a tech from the Darloks. I chose Construction to boost the tech level; got IIT8. Not much of a gain, but I always like stealing from the shifters
It did allow me to add an extra Fusion Beam to our ARS ship. Psilons seem too busy dueling with the Meklar over Tauri to send anything after us.
2550(Turn 10): BC VI pops, take RCVI over BC IX. Election time! This time we're up against the Meklar. Everybody but the cats vote for the borg, who get 20 out of 38. We have 16/38, still a comfortable bloc.
And that's it. Quiet consolidation turns. BTW, I turned up spying against the Psilons a little. Who knows, we might get lucky. Feel free to veto. Fleet is currently massing at Ukko, but Crius might be the next best target; it would put us in striking distance of Mentar. Or we could flank around the back, but that would leave a lot of planets exposed at once. Drakka, Ursa, Firma, and Nordia will all finish their gates in the next two turns; we should have enough to strike by the end of Sullla's turnset.
http://forums.civfanatics.com/uploads/52773/osg20c_2550.zip
dathon
*Vox is pumping reserves? Change that to research. 800BC is enough for now, and if we need more, it's more efficient to take Misha off ship building for a couple turns.
*Jinga doesn't need to upgrade its defense, especially with our lines pushing forward.
*Misha wasn't maxed out on factories? Big no-no

*Drakka is building our oldest repulsor model. We'll be scrapping that soon.
Now, as for ships, I don't like the comet-busters either. The Repulse 5.2, with its strength 7 shields, is the proper answer to the Hyper-V swarms. Plus, in my experience, 2-rack missiles are next to worthless. It just never seems to be enough shots to matter. I don't like the speed on that ship, though, so I won't be building any more. I also don't like the advanced bomber. We have enough miniturization now to fit two Omega-V's on a single medium ship. Frankly I'd rather have the other bomb that the extra maneuver and ECM that it costs to get it. So the advbomber is scrapped, as are the cometbusters. We're not at war right now, and we've got a few turns of peace with the Psilons to consolidate our position, so I'll see about re-building the fleet once Andrium armor pops (I can push it into percentages now)
2543(Turn 3): Psilons steal BC IV.
2545(Turn 5): Andrium finally pops. Tritanium is the only choice. Weapons, propulsion, and shields are also in the percentages, so I hold off on new designs for the moment.
2546(Turn 6): Star Gates pop, choose the almighty HEF. All big worlds immediately go on Star Gate production.
2547(Turn 7): Controlled Radiated pops, as do the Particle Beams. I take +60, and Disruptors over Pulse Phasors and Neutronium Bomb. Psilons declare war yet again. For a race of brainiacs, sometimes they aren't too smart

Now, it's time for some new ship design:
I made three models:
*An upgraded Huge ARS (the nuclear missile rack allows for fire than move, turn missile off with this ship each battle to use it)
*A Pulson missile boat. The ARS ships don't have very much offensive punch, so we might need a group of missile boats for really large fleets.
*A new bomber, with 3 bombs aboard.
2548(Turn 8): Ha! Stole a tech from the Darloks. I chose Construction to boost the tech level; got IIT8. Not much of a gain, but I always like stealing from the shifters
It did allow me to add an extra Fusion Beam to our ARS ship. Psilons seem too busy dueling with the Meklar over Tauri to send anything after us.2550(Turn 10): BC VI pops, take RCVI over BC IX. Election time! This time we're up against the Meklar. Everybody but the cats vote for the borg, who get 20 out of 38. We have 16/38, still a comfortable bloc.
And that's it. Quiet consolidation turns. BTW, I turned up spying against the Psilons a little. Who knows, we might get lucky. Feel free to veto. Fleet is currently massing at Ukko, but Crius might be the next best target; it would put us in striking distance of Mentar. Or we could flank around the back, but that would leave a lot of planets exposed at once. Drakka, Ursa, Firma, and Nordia will all finish their gates in the next two turns; we should have enough to strike by the end of Sullla's turnset.
http://forums.civfanatics.com/uploads/52773/osg20c_2550.zip
dathon

Not to mention Class VII shields, and a Zyro shield on top of that. Dear Lord! The danger level to our own planets from this Star Blade is off the charts. Be extremely careful with these ships!

Ah well, better luck next time!
Fortunately, there are several more Megabolts rolling off the assembly line, to reinforce our position.
GNN announces we control 18 star systems. We snag Auto Baster, Controlled Tundra, Class IV shields, Range 9, High Energy Focus, and Range 4. I choose Anti-Matter Drives over Ionic Pulsars.
? Guess we'll find out, if others want to continue the fighting.


Getting lucky on the tech pops. And again, I take Plasma Rifle over Scatter Pack X as per the rules. Not that it's going to matter anyway... Shifters make a peace bid. As if!
Oh yeah, the Borg are going down HARD.
Oh yeah, and this little tidbit:
Dammit, I want to use those new ships! I actually concentrated my fleet at Berel, next door, and waited the eight turns it took the fleet to get there. In the mean time, I amused myself by cleaning up all of the smaller fleets that the Meklar had running around. The Megabolt rack on the Borg Busters definitely did more damage than the disruptors against the medium missile boats. And finally it came, the last battle: