Ouch! Lost by 3 turns.

Ringo Kid

Prince
Joined
Oct 20, 2004
Messages
536
Had a great builder/space race game going - until three turns from building the final space ship part.

Germany beat me!

I was the Maya, having been peacefully building and trading on my own little island. Well, after I kicked the Americans off it in the ancient ages. No other wars.

Tried moving up a level to Emperor. No coal though, which slowed me down a bit.

Three turns!

The shame of it all....
 
I just won my second ever Space Race on Monarch. As the Byzantines. I was way ahead of the rest though, nobody else had Space Flight, and were only just into the Modern Age. I think the Maya are definitely capable of it, I'd say they were the best builders going. Space Race seems to be the hardest victory, I had UN as well and could have won a Diplo in 1756, rather than a Space in 1848. Its a tough break. I bet coal and rail would have helped your output in shields.
 
I was having fun with the Maya, dont play them often. The javelin guys kept on enslaving those workers. I had more workers than I knew what to do with.

I finally traded with another civ for some coal, just as I was building the space ship parts. Had enough workers to rr almost all my tiles within the twenty turns I had the coal. But it was too little, and just a hair too late!

Before that all the workers were standing along the coastal squares leaning on their shovels and catching some rays. I thought it would be funny to have some German tanks or something try to land but be blocked by the workers.

But oddly, no one ever tried to land on my island the whole game.

I am going to try a slightly different strategy next time and see if I do better.

Maybe I get a better map!
 
Ive done the space race in Civ 2, never got to do it in civ3 yet, the game doesnt seem to get far enough before its over lol id like to say before i win but i dont allways offcourse

Not having coal is a problem thats makes it hard to compete with the others that have it, if ur only down by 3 turns id still think its well done, do you have a pic of ur end game?
 
No I don't have a screen shot. But I did replay the modern era of the game from a save, and I managed to win this time around.

I used a slightly different strategy and went for "the internet" first, before space flight. That way I got a slight research boost, and the Germans got slowed down just a bit.

Still neck and neck with Germany, but this time I beat them by one tech and two SS parts.
 
Forgot to say I also built offshore platforms in three cities that were used to build SS parts, got a little boost from that too.

And this time the Germans did try to land , later in the game- but were unable to because I had a ring of workers and some Javelin throwers in a ring around the coast. I kept two landing spaces open, moving one unit back and forth between them every other turn. This kept the German navy steaming back and forth between the two opposite coasts for about fifty years.

This game makes me laugh sometimes.
 
You can always park slaves until you need them, you could use them to 1/2 the price of a rush. IOW disband a slave to get 2 shields and then buy the item which will be 1/2 the cost otherwise.

I would not wait more than a few turns to get coal once you learn Steam. Railroads are a game breaker in human hands. I would have been planning either a trade or an invasion to have access to coal in time for Steam.

What you have to watch out for with Smoke is to not use the the JT until you are ready for a GA. That make be very soon in an AW game or never in some game as you will trigger the GA with a wonder instead.

Use the JT to kill barbs for slaves.
 
Another possible way to slow down the AI would be to get them all involved in a war--especially if they are sharing a continent. Then, there's a good to excellent chance that the AI will switch to Fascism, and that will slow their research rate down to a crawl. I would also probably get the Intelligence Agency, so I could plant a spy and keep an eye on their progress.

But I agree with VXMA, if you don't have coal, it's time to start planning the invasion.
 
Remember too that you can always try to destroy their ship...
 
In this game I built no military to speak of, and had nothing more modern than a couple of knights. Just enough to fill every square along the island's coast so the AI could not land there.
 
Ah, but the AI doesn't know that. Probably because the AI still thinks it is playing Vanilla, and amphibious grabs on defenseless units were introduced in C3C.
 
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