Our capital site

Also remember the AI starting positioning system does take into account resources which are not yet revealed. If you feel we got a pretty bad start, we may just have bronze horses or even iron in our capitol's borders.

It could be coal and oil, not an early resource. But either way, a capital without food resources is slow to grow and prosper.
 
Ori is right. Move settler to south is dangerous, more tundra possible.
Moving the settler to north also dangerous, may be less; we just know half of
the radius of the site erik proposed, can easily be worse than current.
The safest looks move scout 3 (SE) to reveal more 2 radius tiles, then settle on spot.
Best regards,

I don't understand, what is dangerous about moving south. I can see at least two FP that would be in the starting area and maybe 3 more in the fat cross, that's +5 food over starting place? We would have to irrigate 4 tiles to staff a library that's 6 citizens with no hammers. With the FP we staff the library with 2 tiles and 4 citizens. Leaving two to work other tiles.
 
How about moving him SE to see if anything's there?
Or would moving south be better for that purpose?
 
I'm more thinking of moving just 1 north.
 
Rather than 1N, instead move him 1NE. Look at the map and you'll see that moving him north will only clear the fog for the two tiles north of him. If the scout moves 1NE he'll still clear the fog on those two tiles plus the tile E-NE of his current position. We might as well clear as many tiles as possible with our one move.
 
Rather than 1N, instead move him 1NE. Look at the map and you'll see that moving him north will only clear the fog for the two tiles north of him. If the scout moves 1NE he'll still clear the fog on those two tiles plus the tile E-NE of his current position. We might as well clear as many tiles as possible with our one move.
Indeed, you'll benefit more from moving 1NE when your aim is removing fog.
 
1SE for scout then settler 1S on hill. We'll have good view of the neighbourhood and will be able to find a fat cross that will let us prosper.
 
Here are a couple more screenies, with analysis.





If the green we see is the whole temperate zone, it would be awfully narrow. I'm hoping that desert hill is isolated. The green stuff could continue E or NW.

Setter S would reveal what kind of forest to the south (you can see the shadow of the trees) and allow us to settle on the hill if desired, or move back N and settle losing only one turn. Settling south gives better separation from the gold site to the north and lets us work the silver, which will give commerce when mined.

Scout SE reveals what is to the east of the start position. Do the hills continue, or is there flatland down there?

I don't put a lot of faith in the blue circles because the algorithm doesn't take "unusual" improvement patterns into account, but we are sitting on a "good" site. The circle NNE (8,9) of the start position indicates there is probably a hidden resource that direction.

Tentatively I've marked the capitol on the spot (or on the S hill) and a 2nd city 3N of the spot to grab the gold, 2 FP tiles, and maybe the resource that the blue circle says is there. I'd be interested in seeing what other suggestions there are for 2 cities.
 
I agree on moving the settler 1S. It'll open up the land south of us and give us a better idea of our possibilities. I understand that it looks like it might be tundra, but I'd rather find out for sure. We may even consider settling on the plains hill for the extra :hammers: if the land south of it is decent. This is only prince level so losing one turn isn't a big deal. If we don't like it south we can just come back up on turn 2 and settle in the starting location. Plus, settling on the plains hills brings the silver into our fat cross.

Scout SE reveals what is to the east of the start position. Do the hills continue, or is there flatland down there?

If we're wanting to clear more fog east of the settler than the scout should come straight south onto the grass hill. This will open up four tiles east of the settler. If the scout goes 1SE you only gain two tiles.

I don't believe there is enough info to seriously consider our 2nd city, but just for minimul discussion I'd agree with Dave.
 
Good analysis, DaveShack.

Because our settler can't see over the hill to the south or the forests to the east or west, much of what would be in the capital's fat cross should we settle in place currently is in the fog. I strongly suggest we move the settler 1S to the hill so we can get a better idea of what our land is going to look like. This will reveal every tile if we settle on the hill (and remember, settling on the hill gives us an additional production unit every turn throughout the game, plus we'll gain access to the silver more quickly); and all but one tile if we decide to settle in our original location. We'll also know what bonus resources we'll have (I can't believe we won't have any), which may suggest to us what we should research first. If we don't move the settler to the hill we'll be making decisions literally in the dark.

The downside of course is we risk losing one turn if we move to the hill and discover that everything south of us is tundra. But one turn on the level we're playing is not hard to make up. Besides, if our start is indeed devoid of food resources, it's going to take a long time to grow the city to the point where we'd work those tundra squares anyway.
 
I have suggested to the Chieftain that the previously mentioned moves be made in another executive session.

Scout 1S
If nothing significant revealed (resources), Settler 1S

We might want to discuss this option for a few hours in a separate thread, so no citizens have reason to complain about not having any chance to see it and respond. There will be some who aren't online during the window of opportunity, but we can hope they trust those who are present.
 
There is a normalization algorithm (that's making the surrounding terrain decent - nothing to do with databases. :)), which I think would be good for the settler to settle where it is. For the scout, I'd go to the hills up north, or the one SE - atleast get 2 moves out of it.
 
I still prefer settling where we are too and with the scout I wouldn't mind if it went 1SE.
 
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