Lord Parkin and I have been playing a 2 player FFH multiplayer game, but have stopped because every new turn brings us out of sync. We can work around it with a reload, but it's painful to do every turn. So, I'm after some advice if there's anything we can do to fix it. I don't have the save but I can get it if someone wants it.
Here's the relevant details I can think of:
* It's 2 human players, but also 5 AIs (5 originally, then 4 when I wiped one out, now 5 again with Hyborem fairly recently summoned).
* The AC is still fairly low, 10-15% or so from memory, no blight yet.
* We got an out of sync earlier that was caused specifically by one of us having the pyre zombie/sons of asena fix and the other not. We fixed that by patching the other player and a reload, and it was fine after.
* It started a couple of turns ago and has happened again every new turn since. We're not aware of having done anything in particular the turn it started. Hyborem was summoned recently but has been around since well before the problems started.
Any advice on what we might be able to do to get the game going again, or how to avoid this in future, would be welcome.
Here's the relevant details I can think of:
* It's 2 human players, but also 5 AIs (5 originally, then 4 when I wiped one out, now 5 again with Hyborem fairly recently summoned).
* The AC is still fairly low, 10-15% or so from memory, no blight yet.
* We got an out of sync earlier that was caused specifically by one of us having the pyre zombie/sons of asena fix and the other not. We fixed that by patching the other player and a reload, and it was fine after.
* It started a couple of turns ago and has happened again every new turn since. We're not aware of having done anything in particular the turn it started. Hyborem was summoned recently but has been around since well before the problems started.
Any advice on what we might be able to do to get the game going again, or how to avoid this in future, would be welcome.