Outback Tycoon

This is a fun, distinctive scenario, but the fixed score targets strike me as being an odd design choice (as well as being very high). If you're competing against a fixed target rather than the other civs, and if there's more than enough decent land to go around (maybe this shouldn't be the case...), it's not clear to me what the function of the AI players is supposed to be.

Might be because the AI is having some problems with the scenario.

This is from turn 41 and the settlers never settled.
 
I saw the same thing in my initial play though of the scenario. I think one AI player settled a 2nd city just on the edge of his capital borders. The others settled none. All of them had settlers walking around inside their own borders.
 
In my game they did settle a bunch of cities but they never got more than some 30 gpt.
 
Thanks for the advice regarding the strategy. It does help quite a bit. Without chopping I made it to just over 600, so when I started chopping during my next run, the 900 for deity was a piece of cake.

I have to say I like this scenario a lot. Very refreshing idea. I wonder whether that is a kind of test run for some sort of economic victory to be introduced in the next expansion. Definitely an idea they should pursue, IMO.
 
Finally did this scenario. Did the chopping strategy, worked very well. Getting over 600 without chopping is pretty impressive. What did you use?
 
With the chop=AIF method I got it to 1470 per turn - but I feel it like cheating...

I will try to get above 900 with using the chops only to get buildings.

EDIT:
First try I got 615... uhh...

EDIT2
I managed it, 1049/turn with 10 national parks and some AIFs...
Early gold rush helped... no science or cultural districts, Reef tiles give science...
 
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