Outposts?

Bierp

Chieftain
Joined
Nov 1, 2005
Messages
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I've read the manual and looked through the Civlopedia (which I must say I'm not too fond of with this version) but I wanted to be absolutely sure I'm not missing something here.

The concept of building a remote outpost on a resource no longer exists in this game, right?

Resources are clearly (and cleverly) very vital in all phases of the game. It seems to me that with some of the cost penalties of early over expansion being able to tap a resource (particularly one in a poor city location) without building a city and straining your economy would be appropriate.

But I don't see how to do it.

Am I missing something, or is this a deliberate challenge (or possibly a coding oversight?)

Just curious.

Thanks,
-Bierp
 
I think this is deliberate, and although in my thread on whether a resource needs to be worked to be access I thought was counterintuitive that you could just own an iron mine and not have to work it to create swordsmen, that's the way it was in Civ3 but without colonies. Funny how colonies were useless in 3 because there was little penalty for city-spamming, but would actually be useful in 4.
 
Oops, yeah, I meant Colonies.

Ok, just makin sure. Not sure I agree with that omission. As you said, this would be far more useful here without massive city expansion than it was in civ3.

Ah well.

Thanks,
B
 
and if the worker is "sacrified"/stationed there after building the colony then the tile would also be worked, so I think they should implement it, both for historical aspects and general gameplay
 
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