Bierp
Chieftain
- Joined
- Nov 1, 2005
- Messages
- 60
I've read the manual and looked through the Civlopedia (which I must say I'm not too fond of with this version) but I wanted to be absolutely sure I'm not missing something here.
The concept of building a remote outpost on a resource no longer exists in this game, right?
Resources are clearly (and cleverly) very vital in all phases of the game. It seems to me that with some of the cost penalties of early over expansion being able to tap a resource (particularly one in a poor city location) without building a city and straining your economy would be appropriate.
But I don't see how to do it.
Am I missing something, or is this a deliberate challenge (or possibly a coding oversight?)
Just curious.
Thanks,
-Bierp
The concept of building a remote outpost on a resource no longer exists in this game, right?
Resources are clearly (and cleverly) very vital in all phases of the game. It seems to me that with some of the cost penalties of early over expansion being able to tap a resource (particularly one in a poor city location) without building a city and straining your economy would be appropriate.
But I don't see how to do it.
Am I missing something, or is this a deliberate challenge (or possibly a coding oversight?)
Just curious.
Thanks,
-Bierp