Over-Population and Unhealthiness

vais

Chieftain
Joined
Jun 21, 2006
Messages
2
I'm new to this game. How do I decrease unhappiness and unhealthiness in my cities due to over-population?
 
Unhappiness: Build better buildings. Any building that increases happiness, such as temples and such.

Unhealthiness: Granaries, Aqueducts, and the Hanging Gardens will boost this. But what you really need is to set up a trade network to resources such as Cows, Grain, Rice, etc. They boost healthiness.
 
vais said:
I'm new to this game. How do I decrease unhappiness and unhealthiness in my cities due to over-population?

Most resources will give you an immediate health or happiness bonus when connected.

In addition, most resources have a special building that will provide additional health or happiness (granaries, forges, etc).

If you know health will be a concern, try to build next to a river or lake for the health bonus; also, try to restrict forest chopping as forests provide health when within a city radius.

If happiness is the concern, consider using the Hereditary Rule civic if you can. It's requires a relatively early tech and you can increase happiness by stationing units in a city.
 
but, sometimes these dont help. Like when overpopulation happens, sometimes it's too big to deal with.

One time, my capital has a population of 31. I only had 29 happiness boost, and a 30 health boost. so, my production slowed down because of angry and unhealthy citizens. Sometimes, you just cant help it.
 
How could I have forgotten this?! :whipped:

An early-game solution to both problems is Slavery.

It's more of a temporary fix, but you can sacrifice population to finish a building or unit. Less population, less unhealthiness and unhappiness.

You get a small unhappiness penalty though so make sure you sacrifice 2 population to fix a happiness problem.
 
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