Over Population

timkerr79

Chieftain
Joined
Jul 28, 2008
Messages
2
Hello all,

I have a question regarding Civ3. I am having a problem with over population in some of my cities. Some of them are size 40 and I can't stop them from growing (well, they eventually have a food shortage, but that is a pain to deal with). How can I manage my population? Is there a way to stop it from growing? Or, how can I go about selling my Hospital? I can't seem to figure out how to sell buildings. I have the latest patch. Any help would be greatly appreciated.
 
Alright, so I found out how to sell buildings, but I can't sell the hospital. Any other ideas on how to control my over population problem?
 
Hi timkerr79. Welcome to CFC!

Well done on figuring out part of your question. You are correct; you cannot sell hospitals or 'ducts though. To limit your population you should mine some of the tiles rather than irrigate everything, if you don't want quite so many people in each city.
 
One of the things about Ag trait is the extra food in the center tile. This often makes it harder to balance the food. Try to find a hill to use or not use to get the food to a number that is even.

You only have issues when you have an odd number of food. Never had size 40 town, but that is not an issue, if you have 80 food.
 
Yeah. Agr is mean that way. If you build a city with only grassland tiles, and you railed everything, there's no way you won't have an odd number of food (either 2 or 4). Best pillage one of the tiles after it's irrigated. (so you end up with 3 on that tile). Although... I don't know why you mind the fluctuating population. It doesn't matter too much. And you get 1 extra specialist for a while (assuming you have a granary in that metro).
 
Although... I don't know why you mind the fluctuating population. It doesn't matter too much. And you get 1 extra specialist for a while (assuming you have a granary in that metro).
You lose the WLTKD when the city is starving. IMO that can be a good reason to leave one tile unrailed if you would otherwise have an unstable population level.
 
Planting a forest will also solve the odd-food problem.
 
You can stabilize the population by mining the plains so they produce more shields instead of food. You can also use that city to pump out settlers to build farms if there isn't anything else worth building (such as military or improvements).
 
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