Over the Reich - McMonkey vs. JPetroski

Axis Turn 8

One Stirling shot down over Karlsruhe (Flak 88). One Stirling shot down west of Cologne (Ju88C). Two Stirlings shot down over Freidrichshaven (Me110) & another damaged.

Destroyer sunk off of Northern Holland (Destroyer).

These turns are 1000% quicker & easier to manage than the previous version. Now I have a system worked out for moving each element (Night, Day, Sea, Land, Industry) as separate groups (making use of the Wait command & flipping between maps) I'm also a lot clearer in my head about what I'm doing strategically & not moving my aircraft around quite as much like the proverbial headless chicken. Not quite.
 

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The turns are getting quicker for me as you keep shooting down more of my aircraft!

Allied Turn 9

We receive notification that our Soviet Allies have won a great victory at Stalingrad, inching ever closer to victory!



-1x Destroyer destroyed in North Sea
-1x U-Boat destroyed in North Sea
-Radar attacked but not destroyed
-1x Destroyer killed near Brest
-Radar attacked near Brest but not destroyed
-1x U-Boat destroyed in Bay of Biscay
 

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Allied Turn 10

-Wilhelmshaven attacked but not destroyed
-Light Cruiser sunk near Wilhelmshaven
-Radar attacked near Brest but not destroyed
 

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Apologies but I will not be able to play tonight. My daughter has been having her 17th birthday party and I'm hiding in my man cave/study downing Bushmill's Irish whiskey with my headphones on trying to ignore the chaos! I need a modicum of concentration for this scenario and with pure chaos going on outside my door I just don't have the focus (or soberness) to deal with the complexities of the air war over Europe. :crazyeye:
 
Thanks for the heads up. We'll get you tomorrow! I probably won't be able to play my first turn until 5 or 6 my time, assuming one is locked and loaded.
 
@McMonkey please make sure you download the new events and rules before continuing. They're in the creation thread.
 
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Allies Turn 11

-I get the impression I’ve bungled up the Stalingrad text and forgot to add a “justonce” to it. I’ll fix that later and update the events but it’s not a huge deal for now.

-Fleet engages light cruiser and U-Boat near Wilhelmshaven, sinking both
-RAF Bomber Command destroys 2x Urban targets at Wilhelmshaven
-Port at Calais attacked by B-17s, destroying it
-Le Havre port attacked through cloud cover, which proves fruitless
-Destroyer attacked near Brest to no effect

-I took the liberty of using the cheat menu to create 1x B-17, 1x Stirling, and 1x Construction crew. I’ve discovered a bug where new cities don’t continue to exist past one turn. I had a city that had rush built these aircraft and also the construction crew that created the city needed to be rebuilt. If you have created any new cities please grant yourself the construction crew (and anything you happened to have rushbuilt) until the bug is fixed.
 

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Garfield and I are trying to get to the bottom of an airfield creation bug. I don't think this should effect our playtest and would say you can continue with your turn. I will eventually need to use the cheat menu to reestablish my Italian Front and Russian Theatre cities and would ask that you not destroy the vulnerable stacks that exist where cities once where in the meanwhile.
 
Axis Turn 11

B17 damaged & destroyed over He Havre by naval flak.

Two Stirlings shot down near Wilhelmshaven and another seriously damaged.

One B17 damaged and then destroyed over Le Havre.

Three B17 damaged over Calais. Two of them completely destroyed. The Luftwaffe invites the RAF Spitfires to seek their revenge. Our brave pilots are waiting for you!

 

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Allies Turn 12

-The RAF accepts the challenge as Spitfires shoot down 1x Fw190A5 over Calais
-2x Destroyer sunk near Brest and a third badly damaged
-Wilhelmshaven is finished off but I lose a Stirling to a Ju88C interceptor in the process

-Please keep an eye out for B-17 defensive fire effects. A few turns is what it is but it was curious to note none of your aircraft were so much as damaged. A bad roll likely but it's one of the things I'd like us to keep our eye on throughout the playtest and I won't usually be able to observe it directly.

-I used cheat mode to reestablish the Russian Front and Italian Theatre airbases. I'm including rules and different events (pretty sure you likely grabbed them but there was a flurry of activity last night so I'm making certain).
 

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I think all of my attacking fighters were damaged in the attacks on the Flying Fortresses, the first few (which faced 3x defensive fire) fairly badly. I moved most of them one square away after the attack and a lot of the fighters you can see either attacked once the B17 fire was exhausted or were sent to cover the damaged fighters against the anticipated counter-attack from your Spitfires. Although you only sent over three squadrons of Forts I needed a lot of squadrons to counter them. With larger formations later in the game their defensive fire is going to become more of an issue, especially with long-range escort fighters thrown into the mix!
 
Remember that you can use your me110s and me410s to break up bomber formations as they won't draw defensive fire. Their rocket attacks can often destroy a bomber in one shot. The problem is getting them in position as theyre so slow, and they're pretty susceptible to Allied Fighters so you'll either want to have 109s protect them, or only use them beyond Allied escort range.
 
Axis Turn 12



One Destroyer sunk & one lost near Brest. One of the Sunderlands shot down.

One Stirling shot down near Jever AF. Destroyer sunk north of Wilhelmshaven by Me110. Stirling detected by air patrol and shot down out over the sea north of Holland.

I just checked the score and it's reading Allies 0 Axis 0.2. Is this correct or had it been reset somehow?
 

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I figure out what happened and I'm afraid it is going to cause us to need to replay a turn because I'm concerned it could have caused significantly more problems. When setting up my Russian Front and Italian Theatre, I opened a game without loading the lua events because I didn't want to automatically receive 2x airfields and have the cities automatically start with airfields. Testing confirms that doing so wiped the points, and also likely caused a clouds issue that I just encoutered. Who knows what else.

Terribly sorry about this as we were on a roll but I think there's no way around this one but to restart the turn. I'll repost turn 12 as true to past events as possible shortly.
 
@McMonkey - very sorry about this. I guess that's a lesson to be learned when working with lua - always load the events or else these things can happen. When I eventually build the Italian and Russian cities I'll temporarily get rid of the "build 2 cities for the price of 1" code

Differences:
-I didn't lose the badly damaged Stirling to reactive fire from your Ju88C but it's there to be killed
-I still kill your Fw190. This time I do it with one Spit. I had one spit up last turn so I just press space on the one that was left and leave it in an airfield so I don't get an "extra" attack. Last turn I retreated the first attacker there.
-I don't kill the destroyer near Brest but you are welcome to kill the Sunderland
-In the interest of quickly getting you the save, I don't build the Russian or Italian cities yet. I can take care of that at another turn.
 

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