Overflow Correction Bug

KrikkitTwo

Immortal
Joined
Apr 3, 2004
Messages
12,418
This bug has been noticed with both Production and Research (pre 1.52) and no mention of it in the patch so

The overflow correction yield unusual results whenever a city has both Generic Bonuses [G](Forge, Factory, Power, Iron Works) and Special Bonuses (Trait bonuses, Special Resources, Heroic Epic, Police State, Organized Religion, Drydock, Space Elevator)

essentially the overflow correction is calculated as
S/(1+S)
when it should be calculated as

either
S/(1+G+S)
and then have the remainder be dumped in with no bonuses added

OR
(S+G)/(1+G+S)
and then be added to the Base Production of the next Item

http://forums.civfanatics.com/showthread.php?t=141153


Research has a similar problem with No Overflow Correction being used (research getting a bonus for a particular tech if extra prerequisite techs have been researched, or if the tech is known to other players)

http://forums.civfanatics.com/showthread.php?t=146163
 
Are you sure its fixed? Have you started a game and carefully compared your total research points to how many actually get put into the tech? After only a couple turns when your empire's research is 10 or 11 your tech will actually be advancing by 11 or 12 each turn. And when you start to put up buildings that gives bonuses or have scientist specialists its every more screwed up. I had a game that I wasnt very far into and I was producing 48 research points empire wide but my tech was advancing by 58 or 59 points every turn....
 
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