overlapping squares assigned to one city by PC

KMadCandy

giggling permanoob
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Oct 16, 2005
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this is not the way it was in civ2/civ3 so i'm hoping that it's a bug rather than a design decision. i did not see anything about it in the manual and i did look specifically for it once it started bothering me.

if you start 2 cities near enough each other that they overlap a bit in the workable squares, the overlapping squares seem to be assigned to one or the other city. if the square is greyed-out (not workable) for city A, it stays that way even when city B isn't working that square, even waiting a turn for the game to realize that city B isn't working that square doens't make it available for city A.

in older versions i'd sometimes swap which city worked a certain tile by which one needed more production atm, things like that. doesn't feel like an exploit to me, which is why i'm having a hard time being sure they took that option on purpose, especially since i haven't yet figured out the logic of which city the squares will be assigned to. so i'm far more nervous making cities that overlap a bit in civ4 than i was before. anybody know if i'm missing something, or if this is a bug or intended? thank you.
 
You can still assign it to the other city. Just click (might be right-click, not sure) on the darker square once first. It is then assigned as "available" to that city (and unavailable to the other). Then you can assign a citizen to work the square.

Rav
 
oh yay!! thank you! i'd posted about this on someone else's thread in the general discussion, and started my own, but got no replies so i assumed it was a bug. you are my hero for the day!!!
 
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