Overpowered catapult?

Well personally i don't care if the game is historically accurate or not.
What i do care about is good old fashion game balance.
 
If you think catapults shouldn't do damage to modern units you won't mind me dropping a huge rock on your car then?
 
If you think catapults shouldn't do damage to modern units you won't mind me dropping a huge rock on your car then?

if i'm in a tank or armored vehicle i will not mind if you catapult me. in civ4 one catapult can do significant damage to several tanks
 
If you think catapults shouldn't do damage to modern units you won't mind me dropping a huge rock on your car then?

The difference between collateral and primary damage is the issue we were discussing, not whether or not a catapult could possibly damage a tank.

Vs tanks, the catapult will rarely damage the primary target it attacks..
But the collateral damage from catapults is guaranteed damage. So all the other units except for the one attacked in the conventional way will be damaged.
 
I think that's why they added the new bonuses to the Drill promotions (reduced collateral damage). I think the guaranteed collateral damage from seige units is meant to be a balance that allows a weak (less advanced) opponent capable of taking out a more advanced opponent provided they are willing to use more resources (sacrificing units). Whether it's well implemented or working properly I don't know, the only real issue I have with Civ4 seige warefare is the untouchable massive seige attack stack of doom. There's no real counter to it. When I play, I am quite out dated, so from a gameplay point of view, it's a hard slog but having units that do guarenteed (allbeit small) damage is useful and prevents the total dominance advanced units have which (imo) would reduce gameplay.
 
I've found the way to counter a stack of horsearchers and catapults is with a mix of archers with first strike promotions, spearmen and swordsmen. The spearmen counter the horsearchers, the swordsmen slaughter the catapults. The archers I put in to repel any collateral damage, and I will base this stack on a hill to give the archers an advantage in case they attacked.

I have also found that attacking with longbowmen with first strike promotions in open ground, from hills, can be very effective.
 
Personally I'd like to see some kind of promotion made available to troops (say available to lvl 5 units and above) that allows them to select which unit in a stack they wished to attack.....but maybe that's just me.

I could not agree more! This is probably the most frustrating aspect of the game. The same logic applies in battles. My stack vs the AI stack (outside the city walls). When they select a unit to attack, I should be able to select the unit I wish to defend against that attack. It is so annoying to see a 5.2 HP Crossbowman fall to a Knight when there is a perfectly healthy Pikeman in your stack just itching to get into the fray.
 
I could not agree more! This is probably the most frustrating aspect of the game. The same logic applies in battles. My stack vs the AI stack (outside the city walls). When they select a unit to attack, I should be able to select the unit I wish to defend against that attack. It is so annoying to see a 5.2 HP Crossbowman fall to a Knight when there is a perfectly healthy Pikeman in your stack just itching to get into the fray.


Did I understand this correctly.. somebody attacks your stack and game chooses wrong unit to defend with? My experience have been that every time simular situation comes, my pikeman takes the blow from knight. Actually gives a blow :D Anyway, doesn't game allways try to choose strongest defender against any attack?
 
Did I understand this correctly.. somebody attacks your stack and game chooses wrong unit to defend with? My experience have been that every time simular situation comes, my pikeman takes the blow from knight. Actually gives a blow :D Anyway, doesn't game allways try to choose strongest defender against any attack?

I've wondered how the game chooses defenders too sometimes... maybe it decided that the crossbow had acquired some l33t horse-shooting skillz for that turn.
 
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