Odinius Arcainius
îƮ§ ƉÅЍĝΞЯØʯ§ Ʈʘ ĝØ ƛŁʘЍΞ
- Joined
- Sep 23, 2018
- Messages
- 83
Not sure what mod this component originates from, by default it is Off.
Under RevDCM
Oppurtunity Fire
Enables sentry siege the possibility to open fire through opportunity volleying.
This options seems to cause way more damage to my army outside city walls then I am able to inflict on their units even with several upgraded siege units of my own. It seems I am barely able to nick their units (after fully destroying city defensiveness bonus) using trebuchets with Collateral Damage III upgrades, yet they reduce all my units health by nearly 10-15% per turn parked outside their walls.
This concept appealed to me because it seemed reminiscent to the Colonization (MPS version) days when your vessel sailed to close or land unit got to close to a fort with artillery units they would automatically open fire inflicting some damage, but as it is it seems OP.
Under RevDCM
Oppurtunity Fire
Enables sentry siege the possibility to open fire through opportunity volleying.
This options seems to cause way more damage to my army outside city walls then I am able to inflict on their units even with several upgraded siege units of my own. It seems I am barely able to nick their units (after fully destroying city defensiveness bonus) using trebuchets with Collateral Damage III upgrades, yet they reduce all my units health by nearly 10-15% per turn parked outside their walls.
This concept appealed to me because it seemed reminiscent to the Colonization (MPS version) days when your vessel sailed to close or land unit got to close to a fort with artillery units they would automatically open fire inflicting some damage, but as it is it seems OP.