overthrow democracy?

Skywacker

Chieftain
Joined
Aug 1, 2003
Messages
19
Playing a new game (i always seem to start over if its too hard or too easy). Doing pretty good but was stuck in a war with the Iriqouis that neither of us could break the others back. At some point I got Democracy and an interesting thing happened: my people revolted against me and sent me into anarchy!

Why does this happen? It may have something to with me discovering the button for War-time mobilization(is this a good thing?). Anyway i get my Democracy back and several turns later(still at war) they send me into anarchy again!

Someone explain what I'm doing wrong or why this is happening please. :)

Oh, and whats the war-time mobilization for?

and 3rd, in the game setup, there's a tab for 'accelerated production' as a game rule. I always check it, but what does it do? Obviously it accelerates the production of my cities, but how much?

Thanks!

Skywacker
 
Well in this game War Weariness affects all your cities when you are at war. This means the citizens will get increasingly more upset with you. If they get TOO upset you may find that your Government is overthrown. Therefore it may be best to change to a Government that can be used to oppress your citizens such as Communism or Monarchy. The Republic however is a good intermediate choice as war weariness isn't as strong.

War-Time Mobilization gives you a production bonus. HOWEVER you may only use this on military units or structures. Therefore you may not build anything like temples, harbours, etc, with this on.

And accelerated production - it does exactly what it says on the tin. I don't use it myself though so I can't tell you too much about it. :-p
 
Democracy is particularly prone to War Weariness. A lot of players don't go to war if they're in Democracy (some never use Democracy at all - they stay in Republic which does suffer WW but not to as great an extent.)
Another thing to consider before you turn on Wartime Mobilization is that you can't turn it off until you end the war. So for the duration, all you can produce is military units and structures.
Accelerated Production - it's okay if you want to play a quick game, but I wouldn't advise always using it. You'll never get used to the real growth rates and production levels of the game with it turned on.
 
Communism tends to be the best government for wars, and if you're religious, you can switch fairly easily.
Also, regarding mobilization, it tells you all of this in the civilopedia, but here's what you need to know:
You can mobilize whenever you want, whether or not you are at war, but you cannot de-mobilize until you sign any peace treaty. You can be at war with two people and sign peace with one of them and still be at war with the other one and you can de-mobilize. You can even go to war with that same country again before you de-mobilize and still do it after.
What mobilization does is it simply restricts building to military units, imporvements and wonders. It also gives a one-shield-per-tile bonus to production of any units, so most units you can usually end up producing in one turn.
 
Originally posted by Skywacker
Oh, and whats the war-time mobilization for?
Each square producing at least one shield produces an extra shield. There are two trade-offs: you can only produce military units and improvements (barracks, coastal fortress, etc. - no wonders, temples, etc.), and you can't return to normalcy until a peace treaty is signed.
in the game setup, there's a tab for 'accelerated production' as a game rule. I always check it, but what does it do? Obviously it accelerates the production of my cities, but how much?
The shield cost of every item is reduced by half.
 
Note: regarding the "accelerated production" - ALL civ's production is accelerated, not just yours. It doesn't give you an advantage, just makes things happen quicker.
 
I'm thinking this is why i just lost the space race in 1300ad... :(

thanks fror the info
 
During mobilization, you can still build barracks/harbors/air ports and some other useful structure but the purpose is to build up your army. I will use mobilization if my first war is after the early industrial age or my army is competely outdated. You can really pump out some units fast. In addition, your competition won't be able to keep up if you have factories and power plants in each core city.

I wanted to add. I might mobilize 20 turns before actually declaring war but I have made the decision to do so. There is no requirement to actually be at war but only a requirment to either sign a peace treaty or to emiliminate a civ before mobilization ends.
 
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