raystuttgart
Civ4Col Modder
Hi guys,
going through my spreadsheets I thought I might list again the stuff that Civ4BTS has that Civ4Col / WTP does not.
Stuff that is likely come in a WTP specific adaptation at some point:
(These concepts are highly desired by team and community and may be core of future releases.)
1) Techs --> we just have a general idea, no full gameplay concept yet
2) Civics --> we just have a general idea, no full gameplay concept yet
3) Religions --> we have a WTP concept for it
4) Upkeep / Taxes --> we have a WTP concept for it
5) Unique Units and Unique Buildings --> we don't yet have a full gameplay concept, but the techical functionality is there
Stuff that might come although generally has very little priority:
(I could imagine that we find concepts for it, but it simply does not have priority.)
1) Invisibility --> we would need to see if we find a good concept
2) Espionage --> we would need to see if we find a good concept
3) Trade Routes --> we would need to see if we find a good concept
4) Golden Ages -->we would need to see if we find a good concept
5) Ages / Eras --> we would need to see if we find a good concept
Stuff that is highly unlikely due to lack of immersive concepts:
(At least currently I consider it highly unlikely that we would ever work on them.)
1) Air Units --> nope, that just won't work
2) Corporations --> cannot imagine a fun and immersive concept
3) Wonders --> cannot imagine a fun and immersive concept
4) Natural Wonders --> cannot imagine a fun and immersive concept
5) Great People --> cannot imagine a fun and immersive concept
-----
If I forgot any good Civ4BTS concept, let me know.
going through my spreadsheets I thought I might list again the stuff that Civ4BTS has that Civ4Col / WTP does not.
Stuff that is likely come in a WTP specific adaptation at some point:
(These concepts are highly desired by team and community and may be core of future releases.)
1) Techs --> we just have a general idea, no full gameplay concept yet
2) Civics --> we just have a general idea, no full gameplay concept yet
3) Religions --> we have a WTP concept for it
4) Upkeep / Taxes --> we have a WTP concept for it
5) Unique Units and Unique Buildings --> we don't yet have a full gameplay concept, but the techical functionality is there
Stuff that might come although generally has very little priority:
(I could imagine that we find concepts for it, but it simply does not have priority.)
1) Invisibility --> we would need to see if we find a good concept
2) Espionage --> we would need to see if we find a good concept
3) Trade Routes --> we would need to see if we find a good concept
4) Golden Ages -->we would need to see if we find a good concept
5) Ages / Eras --> we would need to see if we find a good concept
Stuff that is highly unlikely due to lack of immersive concepts:
(At least currently I consider it highly unlikely that we would ever work on them.)
1) Air Units --> nope, that just won't work
2) Corporations --> cannot imagine a fun and immersive concept
3) Wonders --> cannot imagine a fun and immersive concept
4) Natural Wonders --> cannot imagine a fun and immersive concept
5) Great People --> cannot imagine a fun and immersive concept
-----
If I forgot any good Civ4BTS concept, let me know.
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