"own" Civ IV

GrendelS

civ addict beyond remedy
Joined
Mar 3, 2003
Messages
225
Location
Düsseldorf
Hi everybody,
I just read
http://www.gamespy.com/articles/595/595975p1.html?fromint=1
Will Wright explaining innovative game design and all that... one extremely important point in his presentation surely was, the average 21cent Joe wants to be able to be creative in the game he or she plays as well, not only use already existing stuff.

... People love to make their own content. They love to customize their experience. By way of example, he put up a slide showing his Grand Theft Auto: San Andreas character -- who wore a fedora and red-heart boxer shorts. His character was ridiculous-looking, but it made the experience custom for him. Players get a huge value out of content they make for themselves.

"Owning" the content in this way means that all the stories that the gamer creates are much more meaningful.

Putting two and two together, Wright concluded that there had to be some way where users could create content, instead of armies of developers, and a way to make a game craft itself around the user's contribution.

I can only hope that the Civ IV devs are going to give you and me the ability to do just that :-)
 
they already essentialy have that in civ3, it's called the editor
 
This is the overall trend in games.

Of course, you have dozens of people who are either historical purists, or war-strategy purists, who want Civilization to play as a linear, repetitive board game.

I have faith in the developers. Games that fail to stay ahead of the wave will find their torch snatched by someone on the cutting edge.
 
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