P_L's Guild of Architects

Eh...what?

If you are refering to the folders that are stashed under assets, I am. :) Otherwise, I don't know what you mean. :sad:

*DL-ed warlords, DL-ed WL_WFB latest beta, looked at warlords vanilla for 5 minutes. Started up WFB to look at Woodelfs.* :)
Which is much more rewarding than playing with undead, that only gets special units in the third age, after the "all-out warfare with warriors and no money for tech" phase. :king:
 
I'm sorry. I mean first: Did you play in debug mode (howto is TGAs pythontutorial-just a few changes in the civini) and receive the bugs mentioned? If you applied the debugmode correctly your comp should be able to log errors and those logs we can use to hunt down bugs.
 
okay, I did not run debugging on.

Trying to figure out how now.
found TGA's tut-thread. scanned it.
searching for civilization4.ini file

Did some nice skaven icons by the way. :)
paste/
I have them converted to dds naturally. ;)
 

Attachments

@ Ploe: did you DL my buildings yet?

@ Chamaedrys; how do you do textures for your city art? whats the most efficient way of doing everything? i need to know this stuff if i want to actually be of help instead of an annoying noob:p;)
 
Psychic_Llamas said:
@ Ploe: did you DL my buildings yet?

@ Chamaedrys; how do you do textures for your city art? whats the most efficient way of doing everything? i need to know this stuff if i want to actually be of help instead of an annoying noob:p;)

Unfortunately, we're using different programms. My programme (Blender) drops the texture in a .tga file. I edit this file or load another tga and put the "faces" of my model on the places that I want.
The UV-map after I placed the faces:
tex13.JPG

Editing the tga with a photoshop-like programme:
tex15.JPG

Reloading the edited tga:
tex16.JPG


When it's done, I export the model as a nif and convert the tga to dds. Than I put nif and dds in the nifviewer and make the model use the dds instéad of the tga.

The result in the nif viewer:
tex17.JPG


btw: the 2 palaces, the tree city and a lot of the houses are very useful. ;-)

EDIT: I will use smaller screenies, next time:sad: .
 
Yes that looks cool and also check the new FFH version for models. They got some awesome ancient templeart there. Tommorrow I will have a detailed look at it and hopefully upload a new buildingartfolder by evening or nighttime as xmlplayground.
till tommorrow;)
 
Ok, well thats basically the same as what i do to my textures, except i skip the .tga part and go to a .bmp, then .dds.

in youre tutorial on putting city art into the game, you said something about all the buildings using the same texture. what do you mean there? how do you do that?

EDIT: thats quite a cool looking building. what game was it? i want to see if theres any more buildings that i could use :D
 
Psychic_Llamas said:
Ok, well thats basically the same as what i do to my textures, except i skip the .tga part and go to a .bmp, then .dds.

in youre tutorial on putting city art into the game, you said something about all the buildings using the same texture. what do you mean there? how do you do that?

That is a weird story: if you have one city set like the med_eu.nif and use several texture files, the game uses just one of them for all buildings of that set.
To do this you put the texture for all buildings in one big file (e.g. 512 x512) open your 3d programe, open your model, load the texture file and place the faces of the uv-map of where you want.

Psychic_Llamas said:
EDIT: thats quite a cool looking building. what game was it? i want to see if theres any more buildings that i could use :D

Sorry, I forgot it :blush:

EDIT: I have found two palace or fortress-like buildings at rise of nations:

http://www.microsoft.com/games/riseofnations/sst_057.asp
http://www.microsoft.com/games/riseofnations/sst_056.asp
 
OK:) thanks chamaedrys. i understand now, sorry about being a pain. im going to have a play around today and see what i can do. Thanks :D

those aztec buildings are brilliant by the way. thanks, i might just start skinning my lizard buildings now:)
 
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