Second, I can understand your objections to Pangaea maps, as I am not a fan of them either, which is why I play continents or islands a lot. When I do play on a map which approximates a Pangaea, like the Faerun map or the Ptolemy map do, they are large huge maps, i.e. larger than 160 X 160 tiles, and I play with less than the maximum number of civilizations. Generally, I have opponents set to somewhere around 5 and sometimes going up to 8. With 8 opponents, and raging barbarians, turn lag starts to become a real problem. With the Huge or larger maps, you have time to develop your civilization before running into the opposition (normally). That is not always guaranteed as I have been surprised a few times. Generally, it is the Aztecs that do the surprising, and sometimes the Romans.
You might want to think about playing with your game settings a bit, and find those that you are most comfortable with to first learn the game.
I like Pangaea maps, primarily because I hate navies in all shapes and forms - if I have to build ships to kill my enemies, I am not happy. However, I don't usually play with all the enemies active - I play on Huge, but leave 2 or 3 slots open most of the time. My only real issue is that the resources seem all over the place - if I've got 30 cities, and can see another 30 AI cities, and don't see *any* horses or iron, I start to think something's wrong ....
I refuse to play anything but Pangaea. No need for ships and higher chance of finding a neat collection of various luxuries nearby ...
If your map is too cramped the likely culprit is the setting for water coverage. With 80% of water and a high number of civs there is not going to be a lot of room for everybody.
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