[C3C] Pangea completely missing Aluminum

Ur_Loki

Chieftain
Joined
Feb 25, 2020
Messages
3
Has anyone else run into this? It's annoyed me so much I literally created an account to see if this is common or utterly ridiculous.

I focused my entire game around beating the AI to Modern Armor, and on the turn I finally research Synthetics!!!.... *wet fart*
 
Did you use "ctrl + shift + m" to check underneath all tiles? Sometimes cities get built on resources.

I don't recall any reports of this for a pangea where almost all to all of the cities stood.
 
Disregard. I'm an idiot. I focus-fired on Synthetics, forgot you also need Rocketry for Aluminum to even appear. There's still only like 3-4 tiles with it, but at least it's there. Time to go to war!
 
There's still only like 3-4 tiles with it, but at least it's there.
If you didn't already know(?), on a randomly generated map the number of each Strat/Lux resource is also at least partly dependent on the total number of opponents selected at game start. So for any given map-size, playing with anything less than maximum opponents, will accordingly also tend to reduce the total number of resource-tiles available, and/or make it less likely that any specific resource is spawned near your starting-point.

I'm not sure what the minimum Strat/Lux resource-count is set to, but (even if you choose to play against only a single opponent, on a Tiny map) I assume that there's always at least one of each resource-type... somewhere.
 
Yeah I'm guessing you're right. It would ruin an entire game to have 0 of any resource at any point.

Also there was more than 3-4 tiles. For whatever reason it wasn't showing until I took my next turn, then suddenly I already had 4 connections. So there's probably 9-10 tiles, which makes much more sense with 10 opps on a Huge world.
 
So I'm currently playing an Emp-level Standard Continents with random-rolled geography, and got (I think) warm, wet, 3 billion years: there were large blocks of Jungle, Hills and Mountains, but very little Tundra. I selected 7 opponents...
Spoiler ...to start with... :
I already destroyed the Americans, the French and finally the Celts for Exclusive Ownership of my Continent and its neighbouring islands. Of the remaining 4 Civs, all starting on the other continent, only 3 are still significant: Abu and Wang between them having squeezed Hanni offshore to a 3-tile island (where he still hasn't built himself a Harbour!).
...but AFAICT there are only 3 Furs on the entire map, which didn't cluster at all: Abu, Wang, and Gilgamesh all got 1 each, so obviously aren't willing to trade them...
Spoiler ...but I don't need them to... :
...because Abu DoW'd me some turns back, when I refused to tribute him a tech, sneak-attacking one of my unguarded fringe-towns with an Ansar (previously fortified outside the last Carthaginian town on my continent), so he's not long for this world either. Silly man, he'd barely completed the Medieval techs at the time, but I'd got to the Industrial way ahead of him, and am already halfway through it.

I went for RepParts and SciMethod first, built ToE (took AtomTheory + Electronics) and Hoovers, which has put me so far ahead (Korea is distant second, but only because I'm selling Wang tech to drain his GPT) that after Industrialization, while I wait for my core Factories to come online, I've indulged myself and researched Sanitation before finishing the Combustion-branch.

I have several Sipahi-Armies already, but I'm holding back on starting the invasion until I have the infra in my conquered and newly founded semi-core towns to support high-volume military production in the core. The Armies can then pillage and skirmish, while my Tanks, Arty and Infantry do the heavy lifting of conquest/occupation. Once I'm ready to start rolling, Arabia (plus former Carthage) should give me the 66% land+pop I need to win.
 
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