Ahriman
Tyrant
I played Battle for Wesnoth a bit, and I have to say: very elegant design.
I thought the decision to get rid of any kind of "attack strength" value and just have damage values and the probability of a strike succeeding being the terrain value of the defender was just brilliant. It encourages flanking and envelopment without neednig any specific mechanics to do so, and the night/day cycle gives the game a great temporal flow.
I thought the decision to get rid of any kind of "attack strength" value and just have damage values and the probability of a strike succeeding being the terrain value of the defender was just brilliant. It encourages flanking and envelopment without neednig any specific mechanics to do so, and the night/day cycle gives the game a great temporal flow.