Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,303
I'm not sure what you are trying to say here.
Let's reformulate: because the AI doesn't play to win, is that it does not declare war during the X first turns. (pointed in the code or not) It simply does not attack. Because of this dullness, the AI is coded to build a lot of defensive troops early, to prevent the player to win too easily, not to prevent other AIs to conquer them too easily. (because anyway they do not declare war early) That, is a human centered behavior. In the same logic, AIs get "prices" on upgrades, or go for the techs that allow better defenders, in order to brake the player's conquests. (however, I believe that the better troops are attacking ones, even for (optimum) defense purpose)
The general problem is that the AI in civ4, just does not have plan, period. It plays on basis of a turn by turn heuristic. (With some small exceptions, for so general overall modes it can enter.)
This is why IMO a lot of aspects of the AIs are human centered.
This is supposed to be fixed in civ5, with long term strategy layers for the AI.
And this is a good thing.
This is actually true. (You will never see two AI players have a "You refused to help!" penalty against each other.) This however is the result of an information mismatch. Since all the AIs respond deterministically to diplomatic request, an AI player always knows how another AI will respond to a request, and will never place a request that will be denied by the other AI.
But they act as if they know by advance the answer. In fact, they know the answer. They don't act as if they were refering to a matrix, knowing or ignoring things independantly of the program. They could as well demand for something they "wouldn't know" and be refused, thus the diplomatic penalties. In the present case, it hinders AIs to hate each other, which is an unfair disadvantage for the human player.
very silly (and annoying) requests.
I agree wholeheartedly.

The game from your example sounds like it had a religious lovefest going on. (With all player having the same religion.)
No. AIs had different religions overall.
There must have been some other factor (or combination of factors) that lead the AI to decide that you were the most attractive war target. For example, how were your relationships with the AI players?
Probably neutral as no one asked any demand, for a change.