Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,303
I heard Sid talk about paranoïa in Civ. I don't really remember how oriented was his speach (sorry Sid
), but I think there is no mystery really about it... if the Civ Player becomes paronoïd, this is because the AI is made so.
Example: when you set in Custom or Multiplayer games "Always War", the player will be at war with every AI as soon as he encouter them. The fact is, that the AIs between themselves won't be at war at all!!!!!! Do you know what i mean?
That, is a perfect example of human-centred AI that makes the game so annoying. I won't list all the examples here, as they didn't hit me in the same time and I lost track of them usually. But this example reflects very well how is programmed the AI.
That's why i voted for an "AI that plays to win" in the appropriated thread. Because, an AI that do not play to win will be, invariably, centered on the human. Hence the paronoïd feeling. And that's not only a feeling! It's a shape that the whole game takes, in its deep gameplay mechanics.
If Sid and/or his acolytes could take the time to program an AI that does not discriminate human player and AIs, that would be a great step in order to improve Civ. And if you ask me, that would even be an essential step in order to improve Civ.

Example: when you set in Custom or Multiplayer games "Always War", the player will be at war with every AI as soon as he encouter them. The fact is, that the AIs between themselves won't be at war at all!!!!!! Do you know what i mean?
That, is a perfect example of human-centred AI that makes the game so annoying. I won't list all the examples here, as they didn't hit me in the same time and I lost track of them usually. But this example reflects very well how is programmed the AI.
That's why i voted for an "AI that plays to win" in the appropriated thread. Because, an AI that do not play to win will be, invariably, centered on the human. Hence the paronoïd feeling. And that's not only a feeling! It's a shape that the whole game takes, in its deep gameplay mechanics.
If Sid and/or his acolytes could take the time to program an AI that does not discriminate human player and AIs, that would be a great step in order to improve Civ. And if you ask me, that would even be an essential step in order to improve Civ.