Password Protecting Saves

Chieftess

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There is a way to prevent single player saves from being cheated upon (i.e., worldbuilder, unit placement, debug mode...). Whenever we start a new game, a 3rd party (or moderator) should be handed the save, and they enable the admin password feature. This will help ensure that no one messes with the save. :)
 
Actually, it only means that you can't use debug mode, or any of the cheats. You can still look at/play the save. It's like a "Cheat Mode Lock" (think of it as a parental control device. You can still watch TV, but there's certain things you can't/shouldn't touch. ;) ).
 
Thats great, infact cheiftess when i get civ4 i will get you to make me a couple of games like that, i cant not control my cheating urges.
 
sounds like a sensible idea, we should go with it.
 
yea it would be absolutely terrible if somebody used a cheat and found some info on enemy troops that we didnt know. but then again it would be fun to have a huge scandal "War minister brainwased citizen then forced citizen to leak information on enemy troops just to win the next election".;)
 
RoboPig said:
yea it would be absolutely terrible if somebody used a cheat and found some info on enemy troops that we didnt know. but then again it would be fun to have a huge scandal "War minister brainwased citizen then forced citizen to leak information on enemy troops just to win the next election".;)
I agree, but truth be told this could still ahppen anyways, it is just more difficult. With this we just have to trust that a mod wont leak info, that would be even more scandalis.
 
I'll have to play around with that "feature" alitte bit before I can comment.
 
What would be ideal, is a password lock that as well as including the things Chieftess mentioned - also disabled the movement of units.

That way everyone could look at the map, cities, unit stacks etc. But not move units into unexplored territory etc.
 
I don't think that can be done, but once the SDK is released, a demogame mod could be made to that effect.
 
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