Pathfinding vs No-Stacks

DirtyFinger

Prince
Joined
Apr 20, 2008
Messages
369
What I noticed pretty early was the ghastly effect the no-stacks feature has on sending units over long distances:
If one or more units are in the way of your unit and it's intended destination, the game either flatout refuses to send the unit on it's way (if completely blocked) or it sends it on a usually less than optimal path.

This is absolutely horrible on large maps with many chokepoints (natural or not). I'm just not used anymore to manually move every single unit forwart inch-by-inch... :(
 
That's really annoying. Here is what the pathfinding is thinking:
"I want to move through a city on a road. The turn would end in the city. There is already a garrison. Oh, no! I better move into the woods next to the city. Then I go on the hill and finally back into the other woods on the other side of the city. This way I have lost only three turns! WOO HOO! :crazyeye:"
Why is the unit not just waiting?
 
Yeah the path finding is terrible. I think it's one of the main reasons the AI can't fight - most of it's army gets lost on scenic routes instead of arriving in formation.

By the way, your sig is by Terry Pratchett, not Sun Tzu.
 
There are also issues when moving across water. The game simply doesn't know you how many turns it would take you to get from A to B if you're on an island for example and you want to get to another island. Only when you get into water the turns are displayed correctly.
 
That's really annoying. Here is what the pathfinding is thinking:
"I want to move through a city on a road. The turn would end in the city. There is already a garrison. Oh, no! I better move into the woods next to the city. Then I go on the hill and finally back into the other woods on the other side of the city. This way I have lost only three turns! WOO HOO! :crazyeye:"
Why is the unit not just waiting?

Well you told that unit to go to the destination, right? You didn't tell it 'Take this path to get there. And also if there' any enemies in the way, just duck :)
 
I feel your pain. It's bringing back bad memories of Civ3 when (before patches at least) you had to move each of your zillion units in the stack individually.
 
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