DirtyFinger
Prince
- Joined
- Apr 20, 2008
- Messages
- 369
What I noticed pretty early was the ghastly effect the no-stacks feature has on sending units over long distances:
If one or more units are in the way of your unit and it's intended destination, the game either flatout refuses to send the unit on it's way (if completely blocked) or it sends it on a usually less than optimal path.
This is absolutely horrible on large maps with many chokepoints (natural or not). I'm just not used anymore to manually move every single unit forwart inch-by-inch...
If one or more units are in the way of your unit and it's intended destination, the game either flatout refuses to send the unit on it's way (if completely blocked) or it sends it on a usually less than optimal path.
This is absolutely horrible on large maps with many chokepoints (natural or not). I'm just not used anymore to manually move every single unit forwart inch-by-inch...
