Newcomer24
Warlord
- Joined
- Dec 5, 2006
- Messages
- 139
I don't think this sort of wild hyperbole is at all productive. You're not going to find anyone who disagrees with you that "generic military units" would be unfun. Accordingly, Civ5 will not have such a feature. But this says nothing about the feasibility of abstracting the transport system in particular, since both the developers and players are perfectly capable of recognizing the distinction between one particular unit type and every unit type. Address the actual issue, not your own strawman.
I was just pointing out that abstracting transports is no different than abstracting other things of the game.
You are removing a layer of complexity.
With separate transports you have to carefully plan your naval invasions... you can't launch a massive invasion out of the blue as building a good number of transports requires time and a few good costal cities. Not only that... you need to carefully place them in strategical checkpoints to quickly move troops from islands to the main land when there's the need.
Sure.. all of the above can be abstracted by making your normal units capable of transforming into ships at your wish.... but being this a strategy game I don't like to see strategical choices (where a good planning can make the difference) removed or automated.