There are very few original ideas in this world, so if this has been suggested/played before, I'm not trying to take credit for it. Anyway, I've wanted to try a PBEM game for little while and have thought of a concept that might be fun to try. How about a game where there are eight human civs who have to pair up and operate in tandem? Here are the rules:
- a team may never attack each other's cities/units
- a team must declare war simultaneously and must form an alliance with each other after declaring war. I assume that ending the war prior to the end of the alliance will result in a rep hit that the AI will remember during future negotiations.
- if your teammate is attacked, you must declare war against the offending team. You do not have to form an alliance with your teammate but you both must make peace contemporaneously. In other words, both members of a team must be in the same state of war/peace with all opposing civs.
- no trading of cities is allowed
- all victory conditions will be enabled, with both members of the team getting credit for a victory by one member of the team. This should make it clear that this game is intended to be a cooperative venture between the teammates.
- play on continents, with two humans on a continent (forming one team), with room for approximately one ring of cities for each civ
- every continent will have two iron, two horses, two coal, two rubber, two saltpeter, ONE oil, ONE aluminum, and ONE uranium (am I missing any?)
- every continent will have a monopoly on two luxuries (to encourage trade)
- there will be one open continent in the middle of the map that has two each of oil, aluminum, and uranium, plus one of each luxury
I will use the editor to generate a map, place the resources/luxuries, and set fair starting positions (i.e., make sure everyone has an equal start). The starting positions will not be assigned, so I will have no idea where I'm starting and, thus, have no incentive to make any continent better than another.
This game will be played with PTW, no barbs, all victory conditions, no culturally linked starts, and with culture flips. We will play by honorable rules (no RoP rape, must declare war from outside an opposing civ's borders, no culture pushing, no breaking a trade deal to declare war, etc.).
These are just some starter thoughts. Any proposals for other rules are welcome.
Please post one final confirming message if you have committed to playing the game. Include your time zone in your message so I can best position the turn order.The players are:
DogBoy - unknown civ, Pacific US time zone, unconfirmed
Isildurs Heir - random civ, Pacific US time zone, unconfirmed
Myzenium - Greeks, Eastern US time zone, confirmed
Sashaddin - China, unknown time zone, confirmed
Lt. 'Killer' M - Vikes, unknown time zone, confirmed
WildFire444 - Carthage, unknown time zone, confirmed
Melifluous - Celts, unknown time zone, confirmed
- a team may never attack each other's cities/units
- a team must declare war simultaneously and must form an alliance with each other after declaring war. I assume that ending the war prior to the end of the alliance will result in a rep hit that the AI will remember during future negotiations.
- if your teammate is attacked, you must declare war against the offending team. You do not have to form an alliance with your teammate but you both must make peace contemporaneously. In other words, both members of a team must be in the same state of war/peace with all opposing civs.
- no trading of cities is allowed
- all victory conditions will be enabled, with both members of the team getting credit for a victory by one member of the team. This should make it clear that this game is intended to be a cooperative venture between the teammates.
- play on continents, with two humans on a continent (forming one team), with room for approximately one ring of cities for each civ
- every continent will have two iron, two horses, two coal, two rubber, two saltpeter, ONE oil, ONE aluminum, and ONE uranium (am I missing any?)
- every continent will have a monopoly on two luxuries (to encourage trade)
- there will be one open continent in the middle of the map that has two each of oil, aluminum, and uranium, plus one of each luxury
I will use the editor to generate a map, place the resources/luxuries, and set fair starting positions (i.e., make sure everyone has an equal start). The starting positions will not be assigned, so I will have no idea where I'm starting and, thus, have no incentive to make any continent better than another.
This game will be played with PTW, no barbs, all victory conditions, no culturally linked starts, and with culture flips. We will play by honorable rules (no RoP rape, must declare war from outside an opposing civ's borders, no culture pushing, no breaking a trade deal to declare war, etc.).
These are just some starter thoughts. Any proposals for other rules are welcome.
Please post one final confirming message if you have committed to playing the game. Include your time zone in your message so I can best position the turn order.The players are:
DogBoy - unknown civ, Pacific US time zone, unconfirmed
Isildurs Heir - random civ, Pacific US time zone, unconfirmed
Myzenium - Greeks, Eastern US time zone, confirmed
Sashaddin - China, unknown time zone, confirmed
Lt. 'Killer' M - Vikes, unknown time zone, confirmed
WildFire444 - Carthage, unknown time zone, confirmed
Melifluous - Celts, unknown time zone, confirmed