PC Zone preview from Myrddin on Apolyton

arkammler said:
Saw this down in their theard on this

...can build shrines,monastries and missionaries...

the missionaries intrigues me. are they going to be like AoE where they convert units? considering the cost of units, that seems unlikely. will they heal units? will they have combat? am i going to have to being a missionary or two with me in each stack?
 
ybbor said:
the missionaries intrigues me. are they going to be like AoE where they convert units? considering the cost of units, that seems unlikely. will they heal units? will they have combat? am i going to have to being a missionary or two with me in each stack?
It seems more likely to me that Missionaries would be used to convert cities rather than units. I never played any of the other Civ-type games or AoE but that's what would make the most sense to me.
 
^^ I agree. I think a medic would be a more appropriate unit to heal where as the missionary would try to spread his religion and culture conversion.

Religions sound like they are being used to try and form a stronger reason for diplomatic interaction. These three civs are x religion so they interact very well. But these two are y religion, hate x religion and look for any excuse to war. Almost like a way to decide who you would form a locked alliance with.

Of course if there is a limit to the number of civs per map and seven religions, you could end up with everyone having a different religoon and no one interacting well. Hopefully this means there is no limit to the number of civs on any map size.

And what about something like the reformation.... how would that work. Heard nothing about regions, so I guess it would be it comes along with a tech and you accept or deny it. If you accept but a neighbor denies it, things will get ugly.
 
ainwood said:
Maybe you can just research a bit faster? Maybe instead of it taking 15 - 50 turns for an early tech in C3C, it only takes 5-15 in C-IV.
That's not necessarily better. Say you cut the tech speed from 30 to 10. You gain that big tech ahead of the pack and start looking to exploit the edge by pumping out the new modern units - only to find that in the 10 turns it took you to get your 'stack of doom' to your nearest enemy's city - your enemy has caught up, negating your edge, thus you wasted your time. Now if it had been 30 turns for the tech, you may have been able to use your edge to lay siege to a couple cities before they caught up.

ainwood said:
I don't know where you're getting that. I don't think the Civ3 method was that bad, but with the comments about firepower (an oft missed feature from CivII), it sounds like they're really trying to balance it carefully - no more spears winning against tanks.
Yes, but they are giving experience to units in an RPG style way (so it appears), thus if the spearman beats the tank once, it's more favorable to beat another later. Why have they not (at least according to what they have publicly announced yet) granted an over-run feature where a vastly modern unit automatically over-runs an archaic unit (ie, tank over spearman)?

Taking out the a/d doesn't sound smart - whereas adding unit types was long overdue - but we all know the RNG is flawed, so why tempt fate? It sounds like we're getting a battle system that comes with improvements in the needed areas at the cost of hurting other areas that were working well.

Time will tell, but I'm just pointing out some details that will need careful tweaking to be successful.
 
sourboy said:
That's not necessarily better. Say you cut the tech speed from 30 to 10. You gain that big tech ahead of the pack and start looking to exploit the edge by pumping out the new modern units - only to find that in the 10 turns it took you to get your 'stack of doom' to your nearest enemy's city - your enemy has caught up, negating your edge, thus you wasted your time. Now if it had been 30 turns for the tech, you may have been able to use your edge to lay siege to a couple cities before they caught up.
I suppose this is why they're adding multiple game speed types... if you want techs to take 30 turns then I'm sure there's a way to do that easily.

Yes, but they are giving experience to units in an RPG style way (so it appears), thus if the spearman beats the tank once, it's more favorable to beat another later. Why have they not (at least according to what they have publicly announced yet) granted an over-run feature where a vastly modern unit automatically over-runs an archaic unit (ie, tank over spearman)?

Taking out the a/d doesn't sound smart - whereas adding unit types was long overdue - but we all know the RNG is flawed, so why tempt fate? It sounds like we're getting a battle system that comes with improvements in the needed areas at the cost of hurting other areas that were working well.

Time will tell, but I'm just pointing out some details that will need careful tweaking to be successful.
Soren said that a firepower-type system would be in and that Spears beating Tanks would be gone. Do you think he would lie to us? Seems to me that if you try to send a bunch of Spearmen to fight Tanks it would be a good way to give them a lot of experience and make THEM a lot stronger.
 
I imagine that the missionaires would be alot like the Spys and Diplomats of Civ2.

I've been thinking of the removal of the A/D, and I still don't like it
 
Spearman have a 100% bonus defense against horse units. This changes some things dramatically. No longer can you rely on building huge SoD of horsies to take down a civ. You really must build combined forces: catapults, archers, trebuchets ...

I'm not quite sure a single strength factor is such a good idea. Why should a chariot have a defense value of 4 ? This really simplifies the game and makes it easier. I guess they want to reduce the complexity of the game. The removal of A/D values makes it lose a strategical thinking to it.

Multiple golden ages ...
 
why shouldent a chariot have a defence of 4.......it you go to attack it on a battlefield it wont just sit there it will try to attack you too......
everyone needs to stop thinking in attacking and defending sq's.........when two units meet a battle happens.......and both sides attack eachother........its just that you or the comp made it happen by making them meet
 
Civ leaders
28 including Ghandi, Cyrus and Montezuma; traits are associated with leaders
Unclear whether you can choose the leader for your civ

... 19 Civs... 28 leaders... hmm... is that two leaders per civ? Or for every civ, there is one spare leader? Or are there 28 civs all up, and you can play with a max of 19 at one time only? Anyway, it's pretty ensured Mongolia (from other thread), Persia, India, Japan and the Aztecs are in.
 
Perhaps there are minor civilizations that you cannot play with their own leaderheads. Say the Huns appear 100 turns into the epic game. ??
 
Vael said:
This is why we don't get more information early. :p

And other times it's due to not understanding the full concept just yet. :)
i.e., you might get 2 seemingly condradicting clues.

Drakan said:
Perhaps there are minor civilizations that you cannot play with their own leaderheads. Say the Huns appear 100 turns into the epic game. ??

That would be scenario based. Where would they appear if all the land is filled up with civs?
 
Well, I for one hope that missionaries AREN'T like spies and diplomats from Civ2, because that would just mean MICROMANAGEMENT and-as we know-MM SUCKS ;)!
Perhaps what that was supposed to say was 'Missions', not 'Missionaries', and perhaps missions are useful for generating religious culture and/or converting foreign citizens within your city to your religion!
Once again, I hope that missionaries are NOT units!!

Yours,
Aussie_Lurker.
 
Chieftess said:
That would be scenario based. Where would they appear if all the land is filled up with civs?

Well this is true. But imagine the barbarian camps in CivIII. There's an upheaval there every fifty/hundred turns or so IIRC. 20 units, or more, appear in the barb huts. Picture yourself in the early middle ages when a pop up which appears claiming that restless Huns have been seen marauding your western territory.

They would be a stack of 30-50 units with a king unit. Perhaps they would take one of your border cities. It could be like a sort of random event that affects in the year 350 A.D. a random civilization in a standard map. You could perhaps deselect the "random events" option in the initial configuration screen to stop this. Consider this a historical "event", such as the crusades or the plague which will appear and decimate (=kill off half of your people in one city) in the middle ages.

Or the 9 leaderheads could just appear in a scenario, as you've pointed out.
 
I don't think they'll release a scenario straight off, unless it is a simple little one like the Rise of Rome or the World War 2 scenarios they released in Civ 2, just to show what can be achieved. The nine leaderheads could be barbarian leaders, minor civs or just modders' resources. Or maybe something they are not telling us and we are not even close to guessing as to what purpose they have.
 
Perhaps -speculating- some of the leaderheads belong to religious figures, such as the Pope or Mahoma. He wouldn't have an empire of his own but three other civs in the game might be of his same religion.

So the Pope might appear and start demanding tribute (to build some monastery or shrine) from you or else ... you might find yourself with three embargoes or even some crazy religious crusade against you If you don't curb into his demands. There'll be religious MPP's.

Pictures of CivIV courtesy of OPD from PC Zone. Sorry about the awful quality. Someone took pictures of them instead of scanning the mag :lol: :

http://apolyton.net/forums/showthread.php?s=&threadid=131838&pagenumber=4

http://forums.mzocentral.net//index.php?showtopic=14140

I'll remove them immediately If I'm told to do so.
 

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