boogaboo
Josef Popper 4ever
Hi all!
It seems that I will be attacking this forum in the next few days (at least).
intro:
I'm doing deity conquests with Persia on small maps vs 3 AI (PTW1.27).
I found a troubling thing that is not quite clear to me, and want (ofcourse) to find the optimal solution/formula... or get close to it..
I'm starting war with Immortals at about 1600BC-1500BC, the game ends by conquest usually around 700BC (and I'm trying to get 775BC)...
This dilema concerns only to the war part of the game.
I need to be at war with most of the civs most of the time since I got Immortals from every direction.
I can be at peace for only maximum of 2-3 turns at a time, and thus need to break treaties and raze cities frequently.
My reputation declines with every move I make.
I used to not care about that, since this nation will not exist.
Then I found that if you raze/capture/threaten enough AI cities, you will be able to play your cards (Immortals near AI cities) and get cities for (the price of) peace.
The Dilema:
How do I optimize the number/quality of cities the AIs are willing to give in "Cities for Peace"??
Every time you get a reputation hit, the chances of a "Cities for Peace" with the AIs decrease.
But you must "Cities for Peace".. and then war..
The dilema is - how to optimize it???
I'm always thinking of that phrase from "Princess Bride":
"I can take you both apart! I can take you both together!"
For example, should I make peace with all AIs at the same turn to gain better later "Cities for Peace" deals? Will it help?
Perhaps if I'll keep one AI happy and raze the 2 others first I'll gain in the total?
Cycle of War appendix
This is how the cycle of war seems to me, and the
X = turns passing before the AI is willing to rediscuss "Cities for Peace".
Y = cities razed before the AI is willing to rediscuss "Cities for Peace".
Z = Reputation hit on AIs.
1. [0-3 turns]
Waiting after peace treaty peace for the right moment to attack, then go to war!
2. [Immidiate]
X, Y, Z values grow.
3. [some formula certainly involving X, Y, Z (and also army size etc..) turns pass]
War. Kill. Destroy proceed. Eliminate. Look when the AI is willing for "Cities for Peace".
4. [0-2 turns (sometimes I wait to kill a bit more..)]
"Cities for Peace" deal.
Takes longer to happen (!) since the AI hates you, but they will exchange "Cities for Peace".
Please help little boy Chaim find his dilema optimization and you will be awarded with kisses! (naaaa, I'm not so little).
When I say Me, I mean Borg...
We love you.
It seems that I will be attacking this forum in the next few days (at least).
intro:
I'm doing deity conquests with Persia on small maps vs 3 AI (PTW1.27).
I found a troubling thing that is not quite clear to me, and want (ofcourse) to find the optimal solution/formula... or get close to it..
I'm starting war with Immortals at about 1600BC-1500BC, the game ends by conquest usually around 700BC (and I'm trying to get 775BC)...
This dilema concerns only to the war part of the game.
I need to be at war with most of the civs most of the time since I got Immortals from every direction.
I can be at peace for only maximum of 2-3 turns at a time, and thus need to break treaties and raze cities frequently.
My reputation declines with every move I make.
I used to not care about that, since this nation will not exist.
Then I found that if you raze/capture/threaten enough AI cities, you will be able to play your cards (Immortals near AI cities) and get cities for (the price of) peace.
The Dilema:
How do I optimize the number/quality of cities the AIs are willing to give in "Cities for Peace"??
Every time you get a reputation hit, the chances of a "Cities for Peace" with the AIs decrease.
But you must "Cities for Peace".. and then war..
The dilema is - how to optimize it???
I'm always thinking of that phrase from "Princess Bride":
"I can take you both apart! I can take you both together!"
For example, should I make peace with all AIs at the same turn to gain better later "Cities for Peace" deals? Will it help?
Perhaps if I'll keep one AI happy and raze the 2 others first I'll gain in the total?
Cycle of War appendix
This is how the cycle of war seems to me, and the
X = turns passing before the AI is willing to rediscuss "Cities for Peace".
Y = cities razed before the AI is willing to rediscuss "Cities for Peace".
Z = Reputation hit on AIs.
1. [0-3 turns]
Waiting after peace treaty peace for the right moment to attack, then go to war!
2. [Immidiate]
X, Y, Z values grow.
3. [some formula certainly involving X, Y, Z (and also army size etc..) turns pass]
War. Kill. Destroy proceed. Eliminate. Look when the AI is willing for "Cities for Peace".
4. [0-2 turns (sometimes I wait to kill a bit more..)]
"Cities for Peace" deal.
Takes longer to happen (!) since the AI hates you, but they will exchange "Cities for Peace".
Please help little boy Chaim find his dilema optimization and you will be awarded with kisses! (naaaa, I'm not so little).
When I say Me, I mean Borg...
We love you.