Peace with animals problem

copx

Chieftain
Joined
Dec 20, 2008
Messages
62
These damn animal dens spawn everywhere, making the tiles they sit on unusable for "peace with animals" civs. At least while playing as Dovillo I couldn't find a way to get rid of them. This is seriously annoying an makes me want to avoid all "peace with animals" civs. In fact, I stopped playing that game because having your resources permanently blocked by this is just too stupid.

I quit rather early so I still have hope that there might be an ability hidden somewhere in the tech tree to get rid of them. Or is there a way to declare war on animals?

If not, please add something like this.
 
is there a way to declare war on animals?

Only by becoming the vassal of or (probably) forming a permanent alliance with a non-peace-with-animals civ. :crazyeye:

Which actually seems kind of silly for an animal-loving civ to suddenly hate animals just because they became the vassal or ally of a non-peace-with-animals civ. But probably unavoidable with the way the game handles war and relations with barbarian factions. :rolleyes:

Just use Worldbuilder for now. ;)
 
An even easier way (besides WB) is to allow open borders with many different civs and not give them your map. That way they will go exploring and take out your dens. However, this can get annoying because if you are at peace with animals you likely want some dens because they animals get stronger over time and harass your enemies. Its a trade off... Animals can defend your lands, but if you are an aggressive player you would rather have resources. Not all leaders of the civs are at peace with animals... choose a different leader, or go unrestricted leaders.
 
I'm sorry, but peace with animals needs some way to cancel, just like peace with barbarians. As it is, it completely ruins the ability to play some civs (ljosfalter, dovollio). At least with peace with barbarians, you have the ability to declare war on the barbarians if you so desire, or just wait until your score is high enough that they declare on you.

-Colin
 
Perhaps the spell that challenges animals should also remove animal lairs on the tile you are standing.
 
Here's the "fix": I modified the code. Civs who are at peace with animals are now allowed to explore dens.

If you want to use this extract the attached archive an overwrite the
...\Beyond the Sword\Mods\Orbis\Assets\python\entrypoints\CvSpellInterface.py file
with the file including in the archive.

Note that I am not familiar with the Civ/FfH/Orbis code base at all. This is the result of me looking at the code for three minutes, so no guarantees. But it seems to work..
 

Attachments

Oops, I forgot that I don't actually use vanilla Orbis. I use Orbis with Opera's "Leaders Enhanced" mod. So this file is probably NOT compatible with the vanilla version of Orbis.

So here is the exact compatibility specification:
Orbis 24 C + Leaders Enhanced .37alpha
 
Hmmm, actually, it probably IS compatible. I'm not sure but since they're would only be unused definitions in the file (those from the Ngomele mainly), it shouldn't cause issues. I've not tested it but I'm near certain those using only Orbis can use your fix, copx :)

As for the topic... I think it could be possible to create a Move Den spell. It would require a unit with Subdue Animal standing on the den and at least one free (non-improvement) land tile nearby to move the den. Animals on top of the den won't be moved though. I don't think it's necessary.
 
One could also make dens and lair provide some extra resources, like other improvements do. People at war with the animals wouldn't be able to access them because hostile animals would be on top of them, but people at peace with them could use the lairs for a little bonus. Still wouldn't help accessing the resources beneath the lairs, but combined with the ability to move the lairs, it could work.
 
Thank you for this fix.

Does anyone know how the ai handles these dens if they have peace with animals. I assume that they can not harvest the resources off these tiles either unless the den is explored. But I am assuming that this fix is only for the human player?
 
Sounds to me like Subdue Animal should allow attacks by at-peace civs. No animals are being killed, just tamed.
 
Caradoc you are playing Orbis? Because its already a while in that units with Subdue Animal have a Spell that makes Animals in 1 distance to Enemys for 1 round.
 
Caradoc you are playing Orbis? Because its already a while in that units with Subdue Animal have a Spell that makes Animals in 1 distance to Enemys for 1 round.

I'm just finishing a game at patch level B and should get back in synch soon. I gather this is Challenge Animal (or something like that.) Not having seen the docs, I assumed it worked like declaring war on the barbarians. The 'challenge' approach seems a little contrived. Does my Ranger approach a friendly Bear and then make some sort of taunt to provoke an attack? (Does he speak Bearish?) I'd rather think of the interaction as the taming of the Bear, for which Subdue Animal would be appropriate. (I will not get into the dancing lessons.)
 
I see it so you Unit Challenge the Animals around him and then fight them to Prove that he is the Stronges and the animals sould follow his lead. At peace with Animals simply means they usualy tend to ignore you not that the will follow your lead at any point and your Units simply let them live theyr normal wild lives.
 
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