Peaks-Using them, Working them, and maybe even settling them

Elucidus

King
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I have seen mods that have made peaks work in wonderours ways. but I have gone through the terrain files and have not figure this out. Is this something that has to be done in python or the SDK or something? What am I missing.

I want peaks to have base food/production/gold, then I want to be able to add improvements on top of that. Terrace farms, mines, deep mines, and what have you. Then i would like to have cities built on the mountains.

I understand that the graphics may not show well but I am more interested in gameplay. If anyone can help it would be greatly appreciated.
 
Peaks have special handling within the SDK that you would have to change. For example, CvPlot::canHaveBonus() expressly forbids peaks from having resources, CvPlot::canHaveFeature() expressly forbids peaks from having features, CvPlot::isImpassable() forces peaks to be impassable (and therefore unworkable), etc. Such things would have to be adjusted to allow peaks to be treated like "normal" terrain.
 
Some GFXs for tunnels through Peaks rather than the current absurd vertical roads and RRs that are already possible to make (by allowing Workers to enter Impassable terrain) would go a long way toward making a mod that makes better use of Peaks a reality ... /nudge the artists. ;)
 
Peaks have special handling within the SDK that you would have to change. For example, CvPlot::canHaveBonus() expressly forbids peaks from having resources, CvPlot::canHaveFeature() expressly forbids peaks from having features, CvPlot::isImpassable() forces peaks to be impassable (and therefore unworkable), etc. Such things would have to be adjusted to allow peaks to be treated like "normal" terrain.



thanks, helpful. :)
 
Okay great. I can't believe no one has done this in all of these years. I mean in the balancer mod we even had volcanos give a bonus to food and minerals, of course they exploded everyonce in a while. But no cities on mountains seems odd. Andd terraces were used on mountains for farms millenia ago. Sorry preaching to the choir.

So whats next? I mean I put a city ona mountain tile and it basically put all of the buldings at the case of the mountain which looked fine to e. Didn't do mines or anything.
 
Other mods here have also more terrain-types, so this seems not to be a problem with new types.
But i think the elimination of the normal peaks would be a problem, because they are handled different to normal terrain-types (i think).
 
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