Pepper's space mod mod

gomezfett

Chieftain
Joined
Aug 26, 2017
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31
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Valencia, Spain
I know most of pepper's space mod has been included to C2C through SVN updates, that I'm using, but I don't know how to acess to space maps. I've searched and read some posts and they say that first of all I have to launch a heavy rocket to low orbit, but I can't, in fact there isn't any action icon for this unit. The only unit I can launch is lunar rover, but it seems anything happens (only shows a message that lunar rover has been launched).

I don't know if I'm doing something wrong or this mod isn't working fully yet.

Could you help me or give me a link with an appropiate explanation?

PD: Sorry if this isn't the right thread.
 
Hi Gomezfett. What kind of map are you using? You need to have a map with the proper space terrains on it.

For the Lunar Rover, you launch it while it is on Earth, and it should transport to a lunar plot. If there is no lunar terrain, then it just disappears.

The Heavy Rocket works a little differently. You move it like a regular unit to a Low Earth Orbit plot, and then you can perform the mission to create a space station.

There are a few good space maps in the map subfolder. If you aren't using one now, then you can hack in some space terrains through WorldBuilder, though the custom maps are much better. If you are already using a space map and the missions are not working, then there's a bug, and I will happily take a look at it if you post the save.
 
Hi Gomezfett. What kind of map are you using? You need to have a map with the proper space terrains on it.

For the Lunar Rover, you launch it while it is on Earth, and it should transport to a lunar plot. If there is no lunar terrain, then it just disappears.

The Heavy Rocket works a little differently. You move it like a regular unit to a Low Earth Orbit plot, and then you can perform the mission to create a space station.

There are a few good space maps in the map subfolder. If you aren't using one now, then you can hack in some space terrains through WorldBuilder, though the custom maps are much better. If you are already using a space map and the missions are not working, then there's a bug, and I will happily take a look at it if you post the save.
Hi pepper, nice to talk to the creator of this great mod mod:)
Sorry, but I'm from Europe and when you wrote this post I had already gone to bed.
I must say that I use the v37 C2C updated thrugh SVN, and I don't know if it works as your old mod mod did. I'm using a giant map, and if I enter in the worldbuilder there are all space terrains, so I think the game has the proper space terrains. I thought the game generated the space maps somehow, so probably I haven't understood how it works. Where is that subfolder you talk about? Can you play at the same time with space maps and the main Earth map, or are different games?
I attach the savefile zipped, cause' it's too heavy.

I apologize if I'm too tiresome, but I'm a little dumb about IT...
 

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Hi pepper, nice to talk to the creator of this great mod mod:)
Sorry, but I'm from Europe and when you wrote this post I had already gone to bed.
I must say that I use the v37 C2C updated thrugh SVN, and I don't know if it works as your old mod mod did. I'm using a giant map, and if I enter in the worldbuilder there are all space terrains, so I think the game has the proper space terrains. I thought the game generated the space maps somehow, so probably I haven't understood how it works. Where is that subfolder you talk about? Can you play at the same time with space maps and the main Earth map, or are different games?
I attach the savefile zipped, cause' it's too heavy.

I apologize if I'm too tiresome, but I'm a little dumb about IT...
@Pepper and @gomezfett ,

This game was started Before we made the Date Start change, that is why the Date is showing 1538501AD. It was before most of you work in the mod was put into the Main C2C. So what I'm saying is the map and the game may not be up to the challenge of the current SVN you are using gomezfett. It probably, because of initial starting conditions, has internal issues. I'm actually surprised it took the SVN updates without CTD.

Just a heads up that it may not work as you want. Keeping trying of course, but expect "problems" such as you are now experiencing.
 
OK, thanks a lot. As JosEPh points out, things get dicey if we go back too far. It was well after the V37 SVN that we introduced the space settler and space worker units. It might take a few days, but I will take a look when I have the chance.
 
@Pepper and @gomezfett ,

This game was started Before we made the Date Start change, that is why the Date is showing 1538501AD. It was before most of you work in the mod was put into the Main C2C. So what I'm saying is the map and the game may not be up to the challenge of the current SVN you are using gomezfett. It probably, because of initial starting conditions, has internal issues. I'm actually surprised it took the SVN updates without CTD.

Just a heads up that it may not work as you want. Keeping trying of course, but expect "problems" such as you are now experiencing.

So you mean that if I start a new game, the mod added to the main C2C probably works perfectly, doesn't it? (sorry, but I don't speak English very well and I'm afraid of understanding you properly; in fact, I don't know what CTD means...:confused:).

Anyway, does anyone have a savegame with the right conditions? I'd like to take a look to the initial conditions and see how the mod works...

Thank you very much for your patience!!!:)
 
So you mean that if I start a new game, the mod added to the main C2C probably works perfectly, doesn't it? (sorry, but I don't speak English very well and I'm afraid of understanding you properly; in fact, I don't know what CTD means...:confused:).
Yes a new game would be better in the long run. As for being perfect, well the mod is not perfect. It is a work in progress and is constantly being updated and bugs worked on.

A CTD is a Crash to Desktop.

And Welcome to Caveman2Cosmos. :)
 
Yes a new game would be better in the long run. As for being perfect, well the mod is not perfect. It is a work in progress and is constantly being updated and bugs worked on.

A CTD is a Crash to Desktop.

And Welcome to Caveman2Cosmos. :)
Hi Joseph!

I don't know why the game runs prefectly, but it does. Actually, I hardly ever have CTD, even being in the galactic era. I thought you had improved MAF errors and that was the reason I didn't have.

Also, if it is useful for you, I have increased virtual memory hugely (about 3,5 Gb), and the games works almost perfectly.
 
Also, if it is useful for you, I have increased virtual memory hugely (about 3,5 Gb), and the games works almost perfectly.

Yes, would like to know about increasing virtual memory.
 
OK, I've had the chance to look at the saved game. Yes, there are space terrains available in WorldBuilder, but none of them are actually on the map. When you perform the mission for the Lunar Rover, it makes a list of all lunar tiles, picks one at random, and places the rover there. If there are no lunar tiles, then it just disappears. Likewise, the Space Shuttle and Heavy Rocket are only useful if you can move them to the Low Earth Orbit terrain, which is not to be found on the map.

I'm glad you've been enjoying the enhanced future material, but to get the most out of it, I highly recommend using either TPEHEP's or raxo2222's custom maps, found here: https://forums.civfanatics.com/forums/maps-scenarios.459/
 
Yes, would like to know about increasing virtual memory.
Well, I'm not good at informatics, but despite that and my poor English, I'll try to explain that.

Virtual memory is a kind of memory that your PC can use, taking phisical memory from your Hard Disk and converting it in something similar to RAM memory. So the bigger your Hard Disk is, the more memory you can have.
You can configurate a range of MIN - MAX virtual memory, but the way you must do it depends on your Windows version. You can search on Google "Configurate virtual memory in WIndows XP/7/10/..." and you'll find how to do it in your computer.
In my case, I've chosen a range between 50000 Mb (min) and 350000 (max), but the range you chose is related to your free memory in your Hard Disk, if you have little free memory in your PC, it probably doesn't work.
When I began my gameplay last January with v37, I hadn't modfied virtual memory range yet, and despite that the game ran with very few MAF errors, when I got Industrial era, the game became more unstable, so I tried different options to fix that: I reduced graphics level from high to low and I selected the range of virtual memory I told you before. And surprisingly it worked!!! Now I'm in the galactic era and I only have a CTD once every 100 turns.

Of course, I also have good RAM memory (8 GB), but when I played v36, I had the same RAM memory and I never went so far and CTD were really really annoying (I had to save twice or three times in the same turn).

To be honest, I thought the reason why the v37 works better, was that you have improved C2C and fixed most of bugs. I don't know if virtual memory could help to avoid MAF errors or CTD, but if my experience could help you, I'll be pleased to do whatever you need.
 
OK, I've had the chance to look at the saved game. Yes, there are space terrains available in WorldBuilder, but none of them are actually on the map. When you perform the mission for the Lunar Rover, it makes a list of all lunar tiles, picks one at random, and places the rover there. If there are no lunar tiles, then it just disappears. Likewise, the Space Shuttle and Heavy Rocket are only useful if you can move them to the Low Earth Orbit terrain, which is not to be found on the map.

I'm glad you've been enjoying the enhanced future material, but to get the most out of it, I highly recommend using either TPEHEP's or raxo2222's custom maps, found here: https://forums.civfanatics.com/forums/maps-scenarios.459/
Thaks, pepper. I'll have a look and try raxo's map.:goodjob:
 
To be honest, I thought the reason why the v37 works better, was that you have improved C2C and fixed most of bugs. I don't know if virtual memory could help to avoid MAF errors or CTD, but if my experience could help you, I'll be pleased to do whatever you need.
Your VM trick is good to be able to share. On my last computer it helped me with big mods too.

But we have repaired a few memory leaks and did a few things to improve mem usage. We also tend to add things that drain it further but the leaks are nice to fix when we find them.
 
Your VM trick is good to be able to share. On my last computer it helped me with big mods too.

But we have repaired a few memory leaks and did a few things to improve mem usage. We also tend to add things that drain it further but the leaks are nice to fix when we find them.
I agree. V37 is much more stable than other versions and I played until industrial era without VM and I hadly ever had MAF or CTD.
 
So you are setting up the page file for added memory storage. I personally have been doing this for years. Win 10 is making it harder to do than in past versions of windows though.
 
So you are setting up the page file for added memory storage. I personally have been doing this for years. Win 10 is making it harder to do than in past versions of windows though.
Really? I do it with Win 10... Maybe I'm just a lucky man and VM isn't related to CTD
 
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