Hi - simple question. Can user anyhow define what is percentage content of each terrain type during making random map, something similar like in Call to power ?
desert 10%, ocean 40%, plains 15% etc.....
some resources like woods or stones are needed to make units, and with some random map forest are VERY rare (jungle is ok, but not mid climate forest) and game is unbalanced.
desert 10%, ocean 40%, plains 15% etc.....
some resources like woods or stones are needed to make units, and with some random map forest are VERY rare (jungle is ok, but not mid climate forest) and game is unbalanced.