Persia's ability ridiculously powerful?

I just had a 60 turn GA from popping Taj Mahal after I had already built Chichen Itza (on Epic Speed). And with all the wonders I'm building I get tons of GP for mini GAs. So yeah, the Persian UA is pretty uber.

The movement bonus for troops is the best part. I roll my siege into enemy territory, set up, and fire all in the same turn.
 
Yes, I found french very easy to play.

Rotate strategy around liberty tree at start and toy will pull far ahead.
The only civ that can make use of 50% food bonus to new city. Who the hell invent this one? In game when you never found more then 3 cities after capital that is really supper bonus.
 
The persian special ability (Golden Ages lasts 50% longer. Units receive a movement bonus and a +10% attack and defense strength bonus during a Golden Age.) is incredible.

The +1 movement bonus really seems over the top.
 
I bet they nerf it. The production/gold bonus is huge by itself during a GA. If you have 50% more than everyone else plus you have siege units with +1 movement and mounted units marching 5 tiles a turn you will crush the weak AI at war. Just buy more units if you don't because you will have the gold and the production for that matter.

Almost want to play them next but don't want to win another domination style game.
 
Could you please explain how getting one or two extra triremes is powerful as ottomans?

It's situational. Boats are great at weakening cities in that they can hit them without too much counter strike risk. If you play raging barbs on an archipelago map you can easily get a hefty fleet together. Send it to a city along with a melee unit and bombard it to nothing. Take it with the melee guy in one hit.
 
Monty's unique trait isn't useless if utilized correctly, I gained quite alot of culture that way early on by constantly killing of barbs with my jaguars. Sure, maybe not as powerful for the whole game as some traits but well, keep on warring and it'll net you a decent amount of culture throughout the game.

I agree, I find Montey's trait to be useful when combined with his other two great perks. The Floating Garden is a wonderful perk and the jaguar special ability of a 2pt heal on the killing blow can be leveraged amazingly if you're warmongering. The culture boost with a constant war mentality provides a slow steady stream of culture to help offset a little bit of early growth.

The Jaguar ability carries over through upgrades, if you keep your war tech up and keep upgrading the units for an advantage, so that your units don't become heavily wounded after an attack on inferior troops then the heal advantage helps keep you topped off for heck of a pace of attack inside enemy territory.

But yes, compared to other civs, getting +3 culture a unit kill is kind of weak. Combined with the diversity of his other abilities however and you see that Montey is a Jack of all trades type of civ. He gets culture boosts, food boosts and military boosts out of his specials.
 
It's situational. Boats are great at weakening cities in that they can hit them without too much counter strike risk. If you play raging barbs on an archipelago map you can easily get a hefty fleet together. Send it to a city along with a melee unit and bombard it to nothing. Take it with the melee guy in one hit.

There is also that blasted 2 range bombardment that goes on. I was playing a different civ, but I had a barbarian ship in the first 30 or so turns running up and down my coast line bombarding any unit up to two squares in. This completely screwed my ability to develop my coastal cities. Yes my weak little city bombardment could hit them most of the time, but the fact that they were making it so that I could keep workers on tiles unprotected and the fact that they would kill my units in 3 to 4 turns of bombardment complete screwed me over until I built ships to keep them away.

I have never played them, but it would seem to me that gaining a navy and trying to keep to coastline battles early on would be a significant advantage. bombarding inland targets for free damage to soften them. Once you took the coastline you would have to wage an inland battle, but the fleet would likely lessen your casualties by a lot.

I guess I should try them so that I know if what i'm saying works or not, but tactic seems sound.
 
Quick question, does excess happiness get deposited into the 'golden age bucket' while you're currently in a golden age? I can't quite remember, and I never have happiness to spare as I'm too busy using Maritime City states to grow my cities and blast through the tech tree.

My buddy tested this and says that happiness does not get deposited during a golden age.
 
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