Has anyone been able to persist custom data when a game is saved, and then have that same information loaded when the game is reloaded?
I was trying this using the SetValue and GetValue of the GameConfiguration object but it appears that the data is cleared when the game is reloaded. I use a key generated from the player starting positions and the current turn. When I serialize my custom data to a string and call SetValue() I don't get any error. If I immediately read back the saved data I get what I expect from GetValue() for the same key.
If I call GetValue() after a reload for the same key I get nil
* Does anyone know where I can view the data stored by SetValue()? Is it a file or db somewhere?
* Is there an alternative mechanism we currently have available to us for saving\loading custom data?
I was trying this using the SetValue and GetValue of the GameConfiguration object but it appears that the data is cleared when the game is reloaded. I use a key generated from the player starting positions and the current turn. When I serialize my custom data to a string and call SetValue() I don't get any error. If I immediately read back the saved data I get what I expect from GetValue() for the same key.
If I call GetValue() after a reload for the same key I get nil

* Does anyone know where I can view the data stored by SetValue()? Is it a file or db somewhere?
* Is there an alternative mechanism we currently have available to us for saving\loading custom data?