I recently started playing this MOD and it is a fantastic concept and a good MOD. However I really want to play it online with my friends, I find the AI arent too challenging where as my mates can utilise the many aspects of this mod far more efficiently and we have started several great games.
However ive yet to finish a single 1; OOS completely kills this MOD. After 251 turns yesterday with 13 comps on Tectonics/Lakes (absolutely amazing map script BTW) we have hit an OOS that completely kills the game. The first few we saved and reloaded a turn past and there was no problem but their frequency has increased and now they occur every turn. Even if we play on past the OOS 10 turns then re open and save it it will OOS 2 turns later.
Having read these forumns for a few hours last night im well aware of the complexity of solving OOS and that pretty much an infinite ammount of events could cause them to occur. The most important thing i read was a statement by Kael saying that Firaxis didnt release all the script for identifyting/fixing OOS with the SDK.
Has any one thought to ask firaxis for the missing script?
I know companys seldomly release things like this but the game was written in a fairly accessible script "Python" and the developers clearly wanted modding to be achievable hence the SDK.
Firaxis MUST have had some tool for identifying OOS problems during multiplayer while developing this game. A scenario from this MOD was included on the BTS disk so the designers must have some contact with Firaxis, has any one ever asked them for help?
Cheers V.Much for reading, all comments welcome.
However ive yet to finish a single 1; OOS completely kills this MOD. After 251 turns yesterday with 13 comps on Tectonics/Lakes (absolutely amazing map script BTW) we have hit an OOS that completely kills the game. The first few we saved and reloaded a turn past and there was no problem but their frequency has increased and now they occur every turn. Even if we play on past the OOS 10 turns then re open and save it it will OOS 2 turns later.
Having read these forumns for a few hours last night im well aware of the complexity of solving OOS and that pretty much an infinite ammount of events could cause them to occur. The most important thing i read was a statement by Kael saying that Firaxis didnt release all the script for identifyting/fixing OOS with the SDK.
Has any one thought to ask firaxis for the missing script?
I know companys seldomly release things like this but the game was written in a fairly accessible script "Python" and the developers clearly wanted modding to be achievable hence the SDK.
Firaxis MUST have had some tool for identifying OOS problems during multiplayer while developing this game. A scenario from this MOD was included on the BTS disk so the designers must have some contact with Firaxis, has any one ever asked them for help?
Cheers V.Much for reading, all comments welcome.