What leader would make a good Philisophical/Industrious though?
what other combos are 'forbidden?
Ind/Phi isn't very niche. With cheap wonders, you should be swimming in any kind of GP you want. GL+Ind/Phi=GSs reproducing like rabbits. You can settle 'em, you can build academies, and you can lightbulb your merry way down the tech tree. By all rights, you'd have GPs coming out of your ears, first furnished primarily from wonders, then by specialists. It's not as builder-centric as one might believe too...Industrious makes it easier to acquire wonders, so warmongers can get the GL and other choice selections and only be losing half the hammers, allowing them to put the other to work building units. Half-price forges are an excellent and overlooked bonus. Philo makes the SE more powerful....and the SE loves the Pyramaids. Warmongers tend to favor the flexible and swift SE over the slow, lumbering CE that takes precious time to come into its own. When your games are ending in the Industrial era, the later dominance of the CE pales in comparison to the strength of the SE early on. So warmongers get a "perfect" SE civ, and builders can achieve culture wins with unparalelled ease.Its really not overpowered, niche roles are very rarely overpowering and this one isnt either.
Even with philisophical/industrious, you arent going to get a ton more great leaders, and to make the best of it on high difficulty levels, you are probably going to have to jam those wonders in one city to build it before the AI. That means you cant product what great leaders you want. And if its not a high difficulty level, you wouldnt even need industrious to beat the AI to the wonder so its a moot point.Ind/Phi isn't very niche. With cheap wonders, you should be swimming in any kind of GP you want. GL+Ind/Phi=GSs reproducing like rabbits. You can settle 'em, you can build academies
Not true at all, only true for the early game and not even that true then. Because you probably wont be swimming in great leaders in the early game even with this combo. And by the rennescaince it takes 2-3 great leaders to research one tech, which is pretty wasteful use for a great leader.and you can lightbulb your merry way down the tech tree
Not overpowered at all.By all rights, you'd have GPs coming out of your ears, first furnished primarily from wonders, then by specialists. It's not as builder-centric as one might believe too...Industrious makes it easier to acquire wonders, so warmongers can get the GL and other choice selections and only be losing half the hammers, allowing them to put the other to work building units. Half-price forges are an excellent and overlooked bonus. Philo makes the SE more powerful....and the SE loves the Pyramaids
Its good for builders but thats it. As a warmonger your better off with other traits. And if you neglect your military with this combo the AI will let it be known.Warmongers tend to favor the flexible and swift SE over the slow, lumbering CE that takes precious time to come into its own. When your games are ending in the Industrial era, the later dominance of the CE pales in comparison to the strength of the SE early on. So warmongers get a "perfect" SE civ, and builders can achieve culture wins with unparalelled ease.
In practice, it really isnt all that many. Especially considering it obseletes early.Build the Parthenon(half hammers AND the AI often ignores it for a good while), and you'll be getting plenty of GAs all game.
Builder only. Other roles are still better suited with other traits.In short, it's power lies in flexibility. It has something for everyone and can be applied to many purposes well.
Build the Parthenon(half hammers AND the AI often ignores it for a good while), and you'll be getting plenty of GAs all game.
Even with philisophical/industrious, you arent going to get a ton more great leaders...
I suppose one could try to mitigate the power of the combination by givng the civ a terrible unique unit and a terrible unique building.
Of course, if the unique building/unit was an intentionally underpowered version of the normal one, well, that's a different story... though I can't think of anything appropriate that would be crippling enough.