Piety in Brave New World

Looks logical - building wonders is one of Tradition focuses.

Order - GE
Freedom- GM
Make more sense, GE to rush spaceship parts, GM cash to buy spaceship parts.

While autocracy still GG

But it leaves commerce without any great person association, maybe still GM
 
Order - GE
Freedom- GM
Make more sense, GE to rush spaceship parts, GM cash to buy spaceship parts.

While autocracy still GG

But it leaves commerce without any great person association, maybe still GM

As far as we know, ideologies don't allow buying anything with faith. They aren't connected to religion at all and that's logical. So, GE in Tradition looks ok.
 
I'm not sure. One may have all top tier beliefs and a couple of space ship parts, and can still losse due to cultural dominance or nukes and bombers... ;)

Reigion is not a key element to achieve a victory. It just helps (for example due to gold gaining beliefs). Of course, having a strong religion and a good science output helps quite a lot, when used properly. But this combination it is not gamebreaking in my books. OK, Science will always be key. But Science and Gold make up for a good pair as well, just like like Gold and Culture/Tourism. I don't see the synergetic advantage of science/religion over other possible pairs.

Well science is king in 4x games, and having a potent religion (focusing on more science, gold or production) can be extremely powerful (even moreso now with a sixth belief from Piety!). So I'd say if not "gamebreaking" per se the combination could easily be exploitable and make the game too easy for experienced players. This combination could outshine other combinations without too much effort given the current knowledge of BNW's mechanics.
 
So, GE in Tradition looks ok.

If Hubble were removed from the game it might be okay (or if buying a GS with faith were to increase price of GE); but there's nothing leading to me to think it will be.

A free GE for Hubble from Faith is very over powered when your actually in a game in which the AI was still even with tech at beginning of Info era.
Also consider that the Order Ideology (3rd level) has free space ship parts from GE.

Also consider that BNW appears to have increased the incentive of only building a few cities (unless national wonder mechanic has been revised); every ideology is sharing a way to get happiness from every single national wonder. There's no need to boost incentives to only building a few cities even further by making Tradition better than it currently is; what instead is needed is some incentive to build new cities in mid game (as opposed to conquering and leaving as puppets)
 
If the exclusivity between Rationalism and Piety is removed, and Rationalism isn't weakened in any way, everybody will take Rationalism every game. That's not good design.

Much better to keep them exclusive and actually make Piety competitive.
 
I don't. Rationalism and Piety IS exclusive by all means. One side is the attempt to explain all in the world by the means of a static, one-sided and antagonistic concept with very little dogmatic exceptions. The other one is the approach of using certain, intersubjective and changeable methods to get knowledge of the world (with at least the effort of avoiding the personal sets of belief)

Both do not fit together.

Clearly you don't have much of a grasp of religion, science, or world history.

I'd love to see piety and rationalism go non-exclusive, but it does ultimately come down to balance. For balance purposes, I think making Aesthetics and Rationalism a choice is probably the best bet, since much of what used to be Piety is in Aesthetics. And this way, it makes it a choice between victory types, which is the main reason they made it mutually exclusive in Vanilla, when Piety was more cultural.
 
Wouldn't it be cool if some units could apply religious pressure to cities? I think this could be implemented in Piety somehow. I has this idea for a mod today, see this if interested.

I wish they make Piety and Rationalism non-exclusive. I'd be very happy to play Byzantium with a full-religion SP. Specially with the new Reformation beliefs.
 
and Rationalism isn't weakened in any way

It appears that Rationalism's sub-belief of Humanism (happiness from science buildings) has been relocated to one of the Ideologies.

What's not known is if it's being replaced by anything in G&K. Several other trees had a policy or two relocated to an ideology.

On the plus side for Rationalism is that its now going to be a prereq to building the PT, so they'll be less AIs going after that wonder. (But it now seems that every social tree unlocks a wonder.)
 
The Great Engineer might have gone to Tradition. That would give all the policy trees something Great Person related as a finisher. All effects but for the first three trees are already confirmed:

Tradition: Engineer with faith
Liberty: Free GP of your choice
Honor: General with faith
Piety: Free Prophet
Aesthetics: WAM with faith
Patronage: GP from city states
Exploration: Admiral with faith
Commerce: Merchant with faith
Rationalism: Scientist with faith

Most of them have an additional effect to the finisher as well.

:eek:I can't believe this is really happening, GE purchasing with Tradition? I guess Tradition will be too powerful.
 
You're unlikely to have enough faith to buy a GE until the Industrial Era, though—you'd have to have gotten four great prophets already (so that the GP price was up to 1200 :c5faith:) before you could save up 1000 :c5faith: for a GE.
 
You're unlikely to have enough faith to buy a GE until the Industrial Era, though—you'd have to have gotten four great prophets already (so that the GP price was up to 1200 :c5faith:) before you could save up 1000 :c5faith: for a GE.

unless Tradition is made exclusive to Liberty, I think going liberty left side to expand quickly to 3-4 cities with good food potential, then go to Full Tradition, after building National College, expand to 6 or 8 cities. Take piety opener to build shines and temples cheaply, then either go Aesthetics or Nationalism to enjoy faith purchasing after industrial era.

I suspect purchasing Great People will increase natural ggp cap, so the faith buy mechanism is balanced somehow.
 
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