thomson_2001
The Hero of Sween
mayb e statingthe obvious but on my recent deity game i noticed more than ever the importance of pillaging!
as i was trying to make some big allies i would go to war whenever asked if only to pillage and build up some GG points (and the diplo bonus). pillaging a town down to the ground (town, village, hamlet, cottage,ground) can net you over 50 giold easy! now earlyish in the game this can DRIVE your science forward at an amazing pace....making furute loot raids ever easier (with tech advance on troops). a few small stacks of troops (minus the foreign troop cost) can get you near 150 gold a turn...thats massive. also taking away enemy bonuses and standing on the land around cities messes him over and will make him weaker for later when can wipe him out at will.
also tried out the early war tactic of declaring war and stealing a worker or two VERY early on with no intentions of taking cities. just some pillaging.
those extra workers are huge early on.
so give it a go. protect border towns and then war at almost any oppertunity to become rich
as i was trying to make some big allies i would go to war whenever asked if only to pillage and build up some GG points (and the diplo bonus). pillaging a town down to the ground (town, village, hamlet, cottage,ground) can net you over 50 giold easy! now earlyish in the game this can DRIVE your science forward at an amazing pace....making furute loot raids ever easier (with tech advance on troops). a few small stacks of troops (minus the foreign troop cost) can get you near 150 gold a turn...thats massive. also taking away enemy bonuses and standing on the land around cities messes him over and will make him weaker for later when can wipe him out at will.
also tried out the early war tactic of declaring war and stealing a worker or two VERY early on with no intentions of taking cities. just some pillaging.
those extra workers are huge early on.
so give it a go. protect border towns and then war at almost any oppertunity to become rich
