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Pillars of the Earth

Discussion in 'Civ5 - Modpacks' started by Horem, Oct 6, 2010.

  1. Horem

    Horem Emperor

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    The Pillars of the Earth(Discontinued)


    ATTENTION!

    This mod is now a Modcomp for HCCMP. An update to this mod can be found here. It is listed on the second post.




    Current Version:- TPoTE(v9) AFFECTS SAVED GAMES!
    Current Map Version:- TPoTE v7

    Due to a Hard Disk failer I have lost the Solution to this mod, it is there for Suspended for the forseable future.

    Welcome to The Pillars of the Earth(No idea why its called this it just is, I was watching a TV program called this while I was playing around with the SDK and liked it!), This mod is currently in experimental stages and will span from 4000bc too around 1800AD. It is based in and around Europe, with a bit of Africa & The Middle East. There will be heavy focus on the Middle Ages.

    The Scenario/Map provided may or may not be balanced, the Civs in and around The Middle East might be a bit crowded, I have tried to give each civ a bit of breathing room by moving them slightly from thier RL starting locations.

    WHEN UPDATING to a new version. Please delete the old version from your mods folder (...Documents/My Games/Sid Meier's Civilization V/MODS).


    Mod Goals

    The Aim of this mod is to make a conversion to span 4000bc-1800ad, with heavy focus on the Middle ages, this will include new Civilizations, Technologies(Currently been worked on), Units, Building, Wonders and possibly events.

    Alas I am just one person, and my modding skills are a bit limited, XML I can do, mostly. But this is where I run out of skills :(
    If you feel you could be appart of a project like this, I would be eternaly greatfull to you for your assistance.

    Currently looking for someone to make Icons and Art for New Technologies, I am in no way an artist and my few attempts have been less than hopefull. Also for Units and Buildings I know this in itself is a big project and I am hoping over time some of you will make random buildings(ie. like the Steel Foundry) and I hope to include some of these if they fit in with the mod to make things easier.

    Probably someone with Lua experience. Not sure how much Lua is going to be needed in a mod like this.

    Author's Comment's

    The mod loads and seems to play fine with a random map and ALL the vanilla Civs plus the 6 Extras.

    Scenario Provided is based off Dales Europe map that was edited by Erman. Map Name TPoTE v7, for the true starting locations to work you must check Load Scenario!
    There is no Time Limit, Domination and Culture Victories only. Epic Speed.

    Mod now available on the in game Browser.

    Known Issues

    For some people to get the Scenario to work, you MUST move it from the Map folder in the Mods directory to your Maps folder in ...Documents/My Games/Sid Meier's Civilization V/Maps. (Make sure Civ V is not running) (Maybe an Action needs adding to the Action List to stop this???) Not sure whats causing this issue tbh.

    When loading the Scenario, the six new Civs do not display properly but as Random Civilizations, this is incorrect, they are Venice(Top), Spain, Carthage, Poland, Austria & Vikings(Bottom). Absolutly no clue what causes this anoying bug and any help with it would be greatfull. (Only seems to happen when you first boot up Civ5 and try it, quiting a game and going back to the main menu to start another game and they show up as they should.)

    Playable Civilizations
    Spoiler :


    New Civilizations

    Venetian Republic
    Spanish Empire
    Carthagian Empire
    The Vikings
    Polish Commonwealth
    Austrian Empire

    Vanilla Civilizations

    Ottomans
    Greece
    Russia
    Egypt
    Rome
    Persia
    England
    Germany
    France
    Arabia


    Included Mods

    New Technologies

    Spoiler :

    Early Middle Ages
    Coinage
    Heavy Plow
    Arabic Numerals
    Stirrup
    Scale Armour

    High Middle Ages
    Mounted Rudders
    Spurs
    Horse SHoes
    Chain Armour
    Hourglass
    Blast Furnace
    Longbow
    Combined Arms

    Late Middle Ages
    Mechanical Clocks
    Oil Painting
    Steel Crossbow
    Rolling Mill
    Corned Gunpowder

    Age of Discovery
    Drydock
    Newspaper
    Crop Rotation
    Grenade Musket

     
  2. Horem

    Horem Emperor

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    Screenshots
     
  3. Horem

    Horem Emperor

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    Credits/Special Thanks

    Spoiler :

    Kael for his wonderfull Civ V Guide to Modding & Legions Mod.
    Joschka for the Danish Civ.
    Molnutz for the Carthage & Viking's Civ's.
    The Slayer for the Spanish Civ.
    Opera for the Venice Republic.
    Csebal for the Mouseover Popups.
    Thalassicus for his Balance - Combined(All bah Gradual Research).
    Dale & Erlan for the Map. (UK and Ireland Edited by me to look a bit more like the UK and Ireland)
    Dale for Hardwood Recourse mod.
    Gairne for the Topbar Mod.
    Afforess for ACD & Tech Deffusion.
    Emerald_Knight for the Morocco Civ.
    Piotr L for the Polish Civilization.
    Nights for Number Diplomacy.
    Damocles for the Scouting for Boys mod.
    Gilestiel for [UI] All Promotions.
    ArbogLi for Random Events
    KillMePlease for Emigration events.
    ArgentumStudios for AgS - Resource Panel
    greyTiger for Horticulture
    Albert "Einstein" Dunberg for Demographs
    Mynex for Naval Buildings.
    ArgentumStudios for AgS Recource Panel
     
  4. Horem

    Horem Emperor

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    Version History

    Spoiler :


    Version 9

    Horticulture Mod added.
    New Demographs
    Updated Balance - Combined to latest Version (Bah Gradual Research and Embarkation).
    Added Naval Pack.
    Added Legions.
    Random Events added.
    Emigration Mod added.
    Updated to Unoffical Patch v15

    Version 8

    Austrian Civilization added.
    Polish Civilization added.
    Scenario Redone.
    Removed Morocco Civ(Unstable).

    Version 7 (Closed Testing Only)

    Morroco Cilvilization Added.
    Vikings Civilizations added.
    Balance - Special & Great People added.
    Tach Deffusion mod added.
    Dale's Hardwood Recourse added.
    Updated to Unoffical Patch v13
    New Tech Tree

    Version6

    [UI] All Promotions modcomp added.
    Updated the Unoffical Patch to v9
    Tech Tree opened up as far as Renaissance with 3 Industrial Techs (Vanilla Techs).
    Some Technology tweaks.
    Removale of some unused files.

    Version 5

    Venice Rebublic Fix.
    Cosmetic Techtree change.

    Version 4

    Carthaginian Civilization Added
    Updated Scenario.

    Version 3

    Spainish Empire Added.
    Updated Scenario.

    Version 2

    Venice Rebublic Added.
    Updated Scenario.

    Version 1

    First Release.
     
  5. zinjin

    zinjin Chieftain

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    6
    I hate to be petty and I dont want to come off as mean but....

    Can you change the title of Pillar's of the Earth to

    Pillars of the Earth?

    Looking forward to trying this!
     
  6. Horem

    Horem Emperor

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    Oooo I dunno! I am quite attached to my ' !! :lol:
     
  7. kaltorak

    kaltorak Emperor

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    tv program? It was one of the most famous books of the last decade. And no I didn't read it and no Im not playing the smart guy, since its more a popular book than an intellectual one. I'm just surprised you havent heard about it.
    When it was released you could see 5 ppl reading it each time you took a bus.

    They made a serie about the book now, that's what you've been watching
     
  8. Opera

    Opera Deity

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    Is that my Venetian Republic or yours?

    Really looking forward to a Medieval mod :D (though Renaissance would be nice for Venice... ah, well...)
     
  9. Horem

    Horem Emperor

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    Yours I do belive mate, I only saw it on here a few hrs ago, was plannign on poking your thread for permision for use. Just havnt gotten to it yet, been concentrating on gettign a working copy of the mod out to the general public.

    And on that Note..........V1 up for download here at Fanatics (on the browser once Gamespy stops acting funkey)
     
  10. Horem

    Horem Emperor

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    A book you say? I must have a look for that!
     
  11. azzedar

    azzedar Warlord

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    downloaded it via mod browser, installed it, the custom scenario/map is in the mod list and loads, but somehow the pillars of the earth mod doesnt appear on my list to check whether to activate or not, so i cant start the map with it... yet is says it is installed.
     
  12. Horem

    Horem Emperor

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    Version 3 is now available for download, Spain & Venice included. With a Scenario adjusted for the extra Civs.
     
  13. Horem

    Horem Emperor

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    Hmm thats odd Azzedar, i'll have a look into it, meanwhile try V3 ;)

    Edit:

    I just Downloaded v3 Via the in game browser and it installed just fine. If your still having issues make another post.
     
  14. azzedar

    azzedar Warlord

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    works now, yet cant chose venice and spain. do i need to dl/activate them seperatly ?
     
  15. Horem

    Horem Emperor

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    When you chose the Map, what does it display as? TPoTE V3? You need this version for the 2 extra civs to show, it is included with the mod but you need to move it to your maps folder as explained in the first post.

    Version v4 Now available, Carthage Civ Added! Updated Scenario.
     
  16. Horem

    Horem Emperor

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    Mod Updated.
     
  17. Opera

    Opera Deity

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    Really looks good :goodjob:

    I'll get that fix in at some point!
     
  18. Horem

    Horem Emperor

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    Made soem changes to the first post, added an attachment.
     
  19. aguscuervo

    aguscuervo Chieftain

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    Hi!
    I just started playing and it looks very nice so far.. but I have something wrong.

    Instead of some of names (as for ex.: Madrid or Venice) it says "txt_key_city_name_madrid"
    It happens with some city names & some civ/leaders names. What did I do wrong?

    Best regards
     
  20. Horem

    Horem Emperor

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    Sounds like a typo in the XML somewhere, does it just happen when you play with Venice or does it also happen with other Civs'?

    Hmm, I can not seem to duplicate the error with the Text_Key_, however I am trying with v6(in testing). Maybe try redownloading v5? You need to remove any older version for your mod directory, since the InGame Browser doesnt seem to remove old versions when a new one comes out.
     

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