Ambreville
Deity
Paasky is referring to the Pirates.wbs file which contains the map information for the scenario. It can easily be edited using Notepad. The Pirates are Team 0. I'm not sure either if a civ defined as minor can be playable.
I'm sure this makes sense to someone who is into CIV4 coding and whatnot. I'm not, obviously, so I'll skip that discussion altogether.
(Re Winds) Major coding headache.Theorically, it might be possible, but I'm not even going to try that one.
Thought it would be. I don't blame you for staying away from that one!

(Re Pivateers) With some creative scripting, it might be possible, but it sounds like another headache to me. I made the decision early on to make the Pirates a seperate, sovereign faction. I played around with having "rogue" pirates (a.k.a. sea barbarians) who attacked anyone and everyone, but ended up scrapping that.
I think you misunderstood my suggestion. I never meant to imply that you should change the nature of Henry Morgan's CIV. Leave him as a playable CIV, by all means! The privateering part comes in addition to pirates as an active CIV.
Actually, look at the Age of Discovery scenario -- it has something close to what I am suggesting. It features AI-controlled pirates that attack Player- or AI-controlled merchant ships. You can also capture adjacent ships... Maybe this can be the basis for what I was thinking.
Yes, the island/treasure could be randomized and multiplied. I just didn't bother. I simply placed it in a sort of out-of-the-way place inside the Bermuda Triangle. I also didn't want more than one Ghost Ship roaming around at any one time (especially since it respawns when sunk).
Neither do all treasures need to be cursed, nor do all curses necessarily trigger a ghost ship's appearance.
On a side note, I originally had zombie pirates that rode around on the ghost ship and attacked settlements, but I ended up scrapping that one too, even though they were pretty cool. I'll leave it to someone else to add a kraken.![]()
All that sounds pretty cool to me too.
