rocklikeafool
Warmaster
Actually according to this, you'd only need 2 great clerics since you have them giving 2 slann each.
Except some of the disaster spells require 5 1st Generation Slann. So, ya still would want 3 Great Clerics.
Actually according to this, you'd only need 2 great clerics since you have them giving 2 slann each.
Holy crap, man. The Slann magic...nasty. Lesson to note: Don't fight the Lizardmen less you wanna lose lotta troops. Or if you kill their Slann quickly, you might be ok. But still...HOLY CRAP!
It's death inside a Lizardman's head. Piss him off and you're gone.
I think the AI can handle it a lil more than you think actually. They can handle the animosity concept that applies to greenskins.
except for the fact that i know nothing at all about AI programming... promotions are simple to implement, and i could easilly add a secondary bonus that the ai would see as benefitial, ie terrain attack bonuses and perhaps a first strike...
ok, so looking through the code these promotions are or will be, useless, as woodsman 2 already does what i had planned for forest navigation, and guerilla 2 does what i had planned for hill navigation... but both of those are better. ill keep mountaineering, but ill make gurilla 2 a prerequisite and make that a recon only promo... and ill still add in stealth and camophlage... as well as beast killing promos.
also i cant do terrain specific ivisibility unless a new tag is added and i dont know how to do thatso either i combine hill camophlage and forest camoplage into a single 'camophlage' promotion that grants total invisibility to the unit, or we scrap that idea. whats the consensus?
5. add 'Forest Navigation 1' promotion for recon units only. +30% forest and ancient forest attack and defence, double moves through forests?
6. add 'Forest Navigation 2' promotion for recon units only. +30% forest and ancient forest attack and defence, needs something else...
7. add 'Jungle Navigation 1' promotion for recon units only. +30% Jungle and Deep Jungle attack and defence, double moves through Jungle?
8. add 'Jungle Navigation 2' promotion for recon units only. +30% Jungle and Deep Jungle attack and defence, also needs something else...
This looks good. I might add Marshes into the Jungle promotions though. This won't make any difference within Lizardman terrain (since marshes autoconvert to swamps) but will provide some uses outside it. Jungle is pretty rare compared to forests and hills.
I'd think about letting the various recon units start with at least one of these promotions (either terrain bonus OR stealth OR beast tracking), as suits their faction. Stealth or beast tracking might suit the more civilised factions.
I'd also think about adding a Tundra/ice terrain version. And maybe a desert version. These versions might not be worth spending promotions on, but still worthwhile as free starting promotions for Araby/Norsca/Kurgan etc.
Also, spelling issue; camouflage, not camouphlage.